struct WinMeta {
WINDOW * screen;
WINDOW * pad;
- int pad_offset;
+ uint16_t pad_offset;
struct Win * chain_start;
struct Win * chain_end;
struct Win * active;
- int width;
- int height; };
+ uint16_t width;
+ uint16_t height; };
struct Win {
struct Win * prev;
struct Win * next;
- int width;
- int height;
+ uint16_t width;
+ uint16_t height;
WINDOW * curses;
char * title;
void (* draw) (struct Win *);
void * data; };
struct yx {
- int y;
- int x; };
+ uint16_t y;
+ uint16_t x; };
struct Corners {
struct yx tl;
struct WinMeta init_win_meta (WINDOW *);
void scroll_pad (struct WinMeta *, char);
-struct Win init_window (struct WinMeta *, char *);
+struct Win init_window (struct WinMeta *, char *, void *, void *);
void append_window (struct WinMeta *, struct Win *);
void suspend_window (struct WinMeta *, struct Win *);
struct yx place_window (struct WinMeta *, struct Win *);
void update_windows (struct WinMeta *, struct Win *);
void destroy_window (struct Win *);
void draw_windows (struct Win *);
-void draw_windows_borders (struct Win *, struct Win *, struct Corners *, int);
+void draw_windows_borders (struct Win *, struct Win *, struct Corners *, uint16_t);
void draw_window_borders (struct Win *, char);
void draw_all_windows (struct WinMeta *);
-void resize_active_window (struct WinMeta *, int, int);
+void resize_active_window (struct WinMeta *, uint16_t, uint16_t);
void cycle_active_window (struct WinMeta *, char);
void shift_active_window (struct WinMeta *, char);