X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;ds=inline;f=plomrogue%2Fthings.py;h=0dced0da0a612b1c10248c3ba8f9eef52e057a72;hb=46a6d877240f356cb9e31b87b5674638822e0193;hp=df5ea58c4c89291b846d0d0c649896dfa50e1289;hpb=4a49836086c55c2736bcc7def243f6c4a72ae690;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index df5ea58..0dced0d 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -20,7 +20,9 @@ class ThingBase: class Thing(ThingBase): - blocking = False + blocks_movement = False + blocks_sound = False + blocks_light = False portable = False protection = '.' commandable = False @@ -68,11 +70,11 @@ class Thing(ThingBase): return lowered_msg largest_audible_distance = 20 - # player's don't block sound (or should they?) - things = [t for t in self.game.things if t.type_ != 'Player'] + obstacles = [t.position for t in self.game.things if t.blocks_sound] sound_blockers = self.game.get_sound_blockers() - dijkstra_map = DijkstraMap(sound_blockers, things, self.game.maps, self.position, - largest_audible_distance, self.game.get_map) + dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps, + self.position, largest_audible_distance, + self.game.get_map) url_limits = [] for m in re.finditer('https?://[^\s]+', msg): url_limits += [m.start(), m.end()] @@ -117,7 +119,6 @@ class ThingSpawner(Thing): if t != self and t.position == self.position]: return self.game.add_thing(self.child_type, self.position) - # self.game.changed = True handled by add_thing @@ -145,16 +146,20 @@ class Thing_DoorSpawner(ThingSpawner): class Thing_Door(Thing): symbol_hint = 'D' - blocking = False + blocks_movement = False portable = True installable = True def open(self): - self.blocking = False + self.blocks_movement = False + self.blocks_light = False + self.blocks_sound = False del self.thing_char def close(self): - self.blocking = True + self.blocks_movement = True + self.blocks_light = True + self.blocks_sound = True self.thing_char = '#' def install(self): @@ -184,7 +189,8 @@ class Thing_Bottle(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 12 light_blockers = self.game.get_light_blockers() - fov = fov_map_class(light_blockers, self.game.things, self.game.maps, + obstacles = [t.position for t in self.game.things if t.blocks_light] + fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) fov.init_terrain() visible_players = [] @@ -372,7 +378,6 @@ class Thing_BottleDeposit(Thing): elif choice == 'Hat': msg += 'pick it up and then use "(un-)wear" on it!' self.sound('BOTTLE DEPOSITOR', msg) - # self.game.changed = True done by game.add_thing def accept(self): self.bottle_counter += 1 @@ -404,7 +409,7 @@ class Thing_CookieSpawner(Thing): class ThingAnimate(Thing): - blocking = True + blocks_movement = True drunk = 0 def __init__(self, *args, **kwargs): @@ -465,7 +470,8 @@ class ThingAnimate(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 3 if self.drunk > 0 else 12 light_blockers = self.game.get_light_blockers() - self._fov = fov_map_class(light_blockers, self.game.things, self.game.maps, + obstacles = [t.position for t in self.game.things if t.blocks_light] + self._fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) def multiprocessible_fov_stencil(self):