X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;ds=sidebyside;f=TODO;h=14006bfc702396ecc41aa3aac34286707a9acfc2;hb=1cb57a35a3b3cc4ec8870531ca254a655c0bdda2;hp=c3c5b5fe2c2c65f9cbf5fbd333f07579fc34e264;hpb=57a981d4fc0a6f24116c8fad753df57e168551ed;p=plomrogue diff --git a/TODO b/TODO index c3c5b5f..14006bf 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,17 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- handle crashes on OS X: - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? +SERVER -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- document server commands CLIENT: @@ -26,4 +19,4 @@ CLIENT: - make log scrollable -- fix buggy scrollling of large maps +- re-work unnecessary complex command / keybinding / server message mapping