X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;ds=sidebyside;f=TODO;h=3b6088702927f9015c2dc43dceb4b0aa6f83c4e9;hb=8848ee617c7900bcfae8033af3cb290df4cc9efc;hp=e80f6d7de8231ccb04415f9f07fcc60b2d9a5339;hpb=c5b561a819b971151d824e0aa9622f6fc074ff28;p=plomrogue diff --git a/TODO b/TODO index e80f6d7..3b60887 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,27 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -SERVER: +- expand use of hardcoded_strings module(s) -- implement field of view / line of sight and obstacles for those on the map +BOTH SERVER/CLIENT: + +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + +SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands -- why does an MapObjAct id of 0 fail? +- ensure atomic re-writing of savefile CLIENT: