X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;ds=sidebyside;f=TODO;h=412b72e23ecccd28bde9282e13945e9e04aa712f;hb=9a45da3c6ecdeccd30e07e18a93023cfb08cef39;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue diff --git a/TODO b/TODO index 414e155..412b72e 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,24 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values - SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: - enable toggling of window borders - make log scrollable - -- repair single window interface config files (fix double use of keycode 100)