X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;ds=sidebyside;f=TODO;h=6ac09aac9b5754e3f67e0781cd2ee79cada5879b;hb=82f133cf623c2ed8450aaa3701585f873c76a091;hp=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hpb=cba026e6780e949b34087ac7e752f7e4af372230;p=plomrogue diff --git a/TODO b/TODO index 46a647e..6ac09aa 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,25 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -- maps are always as wide as high, so only use one of the two values +- expand use of hardcoded_strings module(s) -SERVER: +BOTH SERVER/CLIENT: -- optimize too-slow AI / FOV algorithms +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + +SERVER: -- is it actually useful to define map object action ids in the config file? +- optimize too-slow AI / FOV algorithms; maybe use + ? -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: