X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;ds=sidebyside;f=client.py;h=df5d7e360147a074e2f5754ed9e0ece91e514502;hb=523a3f079075159a16fa172ec99084c17e120044;hp=c9958be1637a9fba9891666444995fbffbbd1589;hpb=956b2469d5537f1d0863e5a2811d37fa5220b0f9;p=plomrogue2-experiments diff --git a/client.py b/client.py index c9958be..df5d7e3 100755 --- a/client.py +++ b/client.py @@ -10,7 +10,7 @@ class Game: turn = 0 log_text = '' map_size = (5, 5) - terrain_map = ('?'*5+'\n')*4+'?'*5 + terrain_map = ('?'*5)*5 things = [] class Thing: @@ -38,7 +38,7 @@ class Game: self.map_size = (y, x) self.terrain_map = '' for y in range(self.map_size[0]): - self.terrain_map += '?' * self.map_size[1] + '\n' + self.terrain_map += '?' * self.map_size[1]# + '\n' self.terrain_map = self.terrain_map[:-1] cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg' @@ -53,16 +53,16 @@ class Game: self.things = [] cmd_NEW_TURN.argtypes = 'int:nonneg' - def cmd_TERRAIN(self, terrain_map): - """Reset self.terrain_map from terrain_map.""" - lines = terrain_map.split('\n') - if len(lines) != self.map_size[0]: - raise ArgError('wrong map height') - for line in lines: - if len(line) != self.map_size[1]: - raise ArgError('wrong map width') - self.terrain_map = terrain_map - cmd_TERRAIN.argtypes = 'string' + def cmd_TERRAIN_LINE(self, y, terrain_line): + width_map = self.map_size[1] + if y >= self.map_size[0]: + raise ArgError('too large row number %s' % y) + width_line = len(terrain_line) + if width_line > width_map: + raise ArgError('too large map line width %s' % width_line) + self.terrain_map = self.terrain_map[:y * width_map] + \ + terrain_line + self.terrain_map[(y + 1) * width_map:] + cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' class WidgetManager: @@ -81,13 +81,18 @@ class WidgetManager: def draw_map(self): """Draw map view from .game.terrain_map, .game.things.""" - whole_map = [] - for c in self.game.terrain_map: - whole_map += [c] + map_lines = [] + map_size = len(self.game.terrain_map) + start_cut = 0 + while start_cut < map_size: + limit = start_cut + self.game.map_size[1] + map_lines += [self.game.terrain_map[start_cut:limit]] + start_cut = limit for t in self.game.things: - pos_i = t.position[0] * (self.game.map_size[1] + 1) + t.position[1] - whole_map[pos_i] = t.symbol - return ''.join(whole_map) + line_as_list = list(map_lines[t.position[0]]) + line_as_list[t.position[1]] = t.symbol + map_lines[t.position[0]] = ''.join(line_as_list) + return "\n".join(map_lines) def update(self): """Redraw all non-edit widgets."""