X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;ds=sidebyside;f=plomrogue%2Fgame.py;h=0c84e044d5b087baf52bdcde18b0c7b8f7e40267;hb=b919731c4857342e43a7b60a4c40ca29a9e9749a;hp=5e6c14433a2a8ea045e4cb090d04ad1fc2be9297;hpb=738d909ab62b9248adb1cf5244b37daa412b39c7;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 5e6c144..0c84e04 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -137,7 +137,6 @@ class Game(GameBase): self.player_char_i = -1 self.admin_passwords = [] self.send_gamestate_min_interval = datetime.timedelta(seconds=0.04) - self.send_gamestate_max_interval = datetime.timedelta(seconds=5) self.last_send_gamestate = datetime.datetime.now() -\ self.send_gamestate_min_interval self.terrains = { @@ -390,8 +389,7 @@ class Game(GameBase): self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) # send gamestate if it makes sense at this point - if self.changed or self.last_send_gamestate < \ - datetime.datetime.now() - self.send_gamestate_max_interval: + if self.changed: self.turn += 1 # send_gamestate() can be rather expensive, due to among other reasons # re-calculating players' FOVs, so don't send it out too often