X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;ds=sidebyside;f=plomrogue-server.py;h=5b30855eefc7d2d52eb4906b4192bf1f4c265762;hb=61ec9c0a3d61543cdd399d4413ccf0f81f6a0f60;hp=4cb138a3a6da7b2af8b11fa80b84b6dc784d653f;hpb=7c9c3b3cc0044de265b845eec1a71d9bc3577105;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 4cb138a..5b30855 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -361,15 +361,37 @@ def command_seedmap(seed_string): def command_makeworld(seed_string): # DUMMY. - setter(None, "SEED_MAP", 0, 4294967295)(seed_string) setter(None, "SEED_RANDOMNESS", 0, 4294967295)(seed_string) - # TODO: Test for existence of player thing and 'wait' thing action? + player_will_be_generated = False + for ThingType in world_db["ThingTypes"]: + if 0 == ThingType: + if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]: + player_will_be_generated = True + break + if not player_will_be_generated: + print("Ignoring beyond SEED_MAP: " + + "No player type with start number >0 defined.") + return + wait_action = False + for ThingAction in world_db["ThingActions"]: + if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: + wait_action = True + if not wait_action: + print("Ignoring beyond SEED_MAP: " + + "No thing action with name 'wait' defined.") + return + setter(None, "SEED_MAP", 0, 4294967295)(seed_string) + world_db["Things"] = {} + remake_map() + world_db["WORLD_ACTIVE"] = 1 + # TODO: Generate things (player first, with updated memory), set TURN 1, + atomic_write(io_db["path_out"], "NEW_WORLD\n", do_append=True) def command_maplength(maplength_string): # DUMMY. set_world_inactive() - # TODO: remove map + # TODO: remove map (is this necessary? no memory management trouble …) world_db["Things"] = {} setter(None, "MAP_LENGTH", 1, 256)(maplength_string) @@ -378,18 +400,25 @@ def command_worldactive(worldactive_string): # DUMMY. val = integer_test(worldactive_string, 0, 1) if val: - if 0 != world_db["WORLD_ACTIVE"] and 0 == val: - set_world_inactive() + if 0 != world_db["WORLD_ACTIVE"]: + if 0 == val: + set_world_inactive() + else: + print("World already active.") elif 0 == world_db["WORLD_ACTIVE"]: wait_exists = False + for ThingAction in world_db["ThingActions"]: + if "wait" == ThingAction["TA_NAME"]: + wait_exists = True + break player_exists = False - map_exists = False - # TODO: perform tests: - # Is there thing action of name 'wait'? - # Is there a player thing? - # Is there a map? + for Thing in world_db["Things"]: + if 0 == ThingAction["T_ID"]: + player_exists = True + break + map_exists = "MAP" in world_db if wait_exists and player_exists and map_exists: - # TODO: rebuild al things' FOVs, map memories + # TODO: rebuild all things' FOVs, map memories world_db["WORLD_ACTIVE"] = 1