X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;ds=sidebyside;f=roguelike.c;h=4e369bc75875e165758d2223cb416281683c50e2;hb=b34c99f3322baff9eefdc567691101c9fd39dc45;hp=6d75aa949ae181b5afd9ac783874905fde314d17;hpb=e8f215126791c763c3168b9bb9083294a42b606c;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 6d75aa9..4e369bc 100644 --- a/roguelike.c +++ b/roguelike.c @@ -2,17 +2,16 @@ #include #include #include -#include #include "windows.h" -struct Map { - int width; - int height; - int offset_x; - int offset_y; - int player_x; - int player_y; - char * cells; }; +struct World { + struct KeyBinding * keybindings; + struct KeysWinData * keyswindata; + int turn; + char * log; + struct Map * map; + struct Monster * monster; + struct Player * player; }; struct KeyBinding { char * name; @@ -23,9 +22,37 @@ struct KeysWinData { char edit; int select; }; -struct World { - struct KeyBinding * keybindings; - struct KeysWinData * keyswindata; }; +struct Map { + int width; + int height; + int offset_x; + int offset_y; + char * cells; }; + +struct Player { + int y; + int x; }; + +struct Monster { + int y; + int x; }; + +void draw_with_linebreaks (struct Win *, char *, int); +void draw_text_from_bottom (struct Win *, char *); +void draw_log (struct Win *); +void draw_map (struct Win *); +void draw_info (struct Win *); +void draw_keys_window (struct Win *); +void toggle_window (struct WinMeta *, struct Win *); +void init_keybindings(struct World *); +struct Map init_map (); +void update_info (struct World *); +void update_log (struct World *, char *); +void save_keybindings(struct World *); +int get_action_key (struct KeyBinding *, char *); +char * get_keyname(int); +char is_passable (struct World *, int, int); +void move_player (struct World *, char); void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. @@ -43,7 +70,7 @@ void draw_with_linebreaks (struct Win * win, char * text, int start_y) { toggle = 1; continue; } else - mvwaddch(win->curses_win, y, x, text[z]); + mvwaddch(win->curses, y, x, text[z]); if ('\n' == text[z+1]) { z++; toggle = 1; } @@ -51,18 +78,17 @@ void draw_with_linebreaks (struct Win * win, char * text, int start_y) { toggle = 1; fin = 1; } } } } } -void draw_text_from_bottom (struct Win * win) { -// Draw text in win->data from end/bottom to the top. - char * text = (char *) win->data; +void draw_text_from_bottom (struct Win * win, char * text) { +// Draw text from end/bottom to the top. char toggle = 0; int x, y, offset; int z = -1; - for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in a window of - for (x = 0; x < win->width; x++) { // available width, but infinite height. + for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in + for (x = 0; x < win->width; x++) { // a window of available width, but infinite height. z++; - if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and - break; // stopping the loop. Make sure they don't count as cell space - if ('\n' == text[z+1]) { // themselves. + if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping + break; // the loop. Make sure they don't count as cell space themselves. + if ('\n' == text[z+1]) { z++; break; } else if (0 == text[z+1]) { @@ -85,122 +111,41 @@ void draw_text_from_bottom (struct Win * win) { text = text + (sizeof(char) * (z + 1)); } draw_with_linebreaks(win, text, start_y); } +void draw_log (struct Win * win) { +// Draw log text from world struct in win->data from bottom to top. + struct World * world = (struct World *) win->data; + draw_text_from_bottom(win, world->log); } + void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. - struct Map map = * (struct Map *) win->data; - char * cells = map.cells; - int width_map_av = map.width - map.offset_x; - int height_map_av = map.height - map.offset_y; + struct World * world = (struct World *) win->data; + struct Map * map = world->map; + struct Player * player = world->player; + struct Monster * monster = world->monster; + char * cells = map->cells; + int width_map_av = map->width - map->offset_x; + int height_map_av = map->height - map->offset_y; int x, y, z; for (y = 0; y < win->height; y++) { - z = map.offset_x + (map.offset_y + y) * (map.width); + z = map->offset_x + (map->offset_y + y) * (map->width); for (x = 0; x < win->width; x++) { if (y < height_map_av && x < width_map_av) { - if (z == (map.width * map.player_y) + map.player_x) - mvwaddch(win->curses_win, y, x, '@'); + if (z == (map->width * player->y) + player->x) + mvwaddch(win->curses, y, x, '@'); + else if (z == (map->width * monster->y) + monster->x) + mvwaddch(win->curses, y, x, 'M'); else - mvwaddch(win->curses_win, y, x, cells[z]); + mvwaddch(win->curses, y, x, cells[z]); z++; } } } } void draw_info (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. - int count = * (int *) win->data; + struct World * world = (struct World *) win->data; + int count = world->turn; char text[100]; snprintf(text, 100, "Turn: %d", count); draw_with_linebreaks(win, text, 0); } -void toggle_window (struct WinMeta * win_meta, struct Win * win) { -// Toggle display of window win. - if (0 != win->curses_win) - suspend_window(win_meta, win); - else - append_window(win_meta, win); } - -struct Map init_map () { -// Initialize map with some experimental start values. - struct Map map; - map.width = 128; - map.height = 128; - map.offset_x = 0; - map.offset_y = 0; - map.player_x = 2; - map.player_y = 2; - map.cells = malloc(map.width * map.height); - int x, y; - for (y = 0; y < map.height; y++) - for (x = 0; x < map.width; x++) - map.cells[(y * map.width) + x] = '.'; - map.cells[(5 * map.width) + 5] = 'X'; - map.cells[(3 * map.width) + 8] = 'X'; - map.cells[(8 * map.width) + 3] = 'X'; - return map; } - -void update_info (struct Win * win) { -// Update info data by incrementing turn value. - * (int *) win->data = * (int *) win->data + 1; } - -void update_log (struct Win * win, char * text) { -// Update log with new text to be appended. - char * new_text; - int len_old = strlen(win->data); - int len_new = strlen(text); - int len_whole = len_old + len_new + 1; - new_text = calloc(len_whole, sizeof(char)); - memcpy(new_text, win->data, len_old); - memcpy(new_text + len_old, text, len_new); - free(win->data); - win->data = new_text; } - -int get_action_key (struct KeyBinding * keybindings, char * name) { -// Return key matching name in keybindings. - int i = 0; - while (strcmp(keybindings[i].name, name) ) - i++; - return keybindings[i].key; } - -char * get_keyname(int keycode) { -// Translate some keycodes to readable names of max 9 chars. - char * keyname; - keyname = malloc(15); - if (32 < keycode && keycode < 127) - sprintf(keyname, "%c", keycode); - else if (keycode == 9) - sprintf(keyname, "TAB"); - else if (keycode == 10) - sprintf(keyname, "RETURN"); - else if (keycode == 27) - sprintf(keyname, "ESCAPE"); - else if (keycode == 32) - sprintf(keyname, "SPACE"); - else if (keycode == KEY_UP) - sprintf(keyname, "UP"); - else if (keycode == KEY_DOWN) - sprintf(keyname, "DOWN"); - else if (keycode == KEY_LEFT) - sprintf(keyname, "LEFT"); - else if (keycode == KEY_RIGHT) - sprintf(keyname, "RIGHT"); - else if (keycode == KEY_HOME) - sprintf(keyname, "HOME"); - else if (keycode == KEY_BACKSPACE) - sprintf(keyname, "BACKSPACE"); - else if (keycode >= KEY_F0 && keycode <= KEY_F(63)) { - int f = keycode - KEY_F0; - sprintf(keyname, "F%d", f); } - else if (keycode == KEY_DC) - sprintf(keyname, "DELETE"); - else if (keycode == KEY_IC) - sprintf(keyname, "INSERT"); - else if (keycode == KEY_NPAGE) - sprintf(keyname, "NEXT PAGE"); - else if (keycode == KEY_PPAGE) - sprintf(keyname, "PREV PAGE"); - else if (keycode == KEY_END) - sprintf(keyname, "END"); - else - sprintf(keyname, "(unknown)"); - return keyname; } - void draw_keys_window (struct Win * win) { // Draw keybinding window. struct World * world = (struct World *) win->data; @@ -229,13 +174,20 @@ void draw_keys_window (struct Win * win) { free(keyname); for (x = 0; x < win->width; x++) if (x < strlen(keydesc)) - mvwaddch(win->curses_win, y, x, keydesc[x] | attri); + mvwaddch(win->curses, y, x, keydesc[x] | attri); else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1) - mvwaddch(win->curses_win, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); + mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri); else - mvwaddch(win->curses_win, y, x, ' ' | attri); } + mvwaddch(win->curses, y, x, ' ' | attri); } free(keydesc); } +void toggle_window (struct WinMeta * win_meta, struct Win * win) { +// Toggle display of window win. + if (0 != win->curses) + suspend_window(win_meta, win); + else + append_window(win_meta, win); } + void init_keybindings(struct World * world) { // Initialize keybindings from file "keybindings". FILE * file = fopen("keybindings", "r"); @@ -248,43 +200,22 @@ void init_keybindings(struct World * world) { c = getc(file); if ('\n' == c) { if (c_count > linemax) - linemax = c_count; + linemax = c_count + 1; c_count = 0; lines++; } } struct KeyBinding * keybindings = malloc(lines * sizeof(struct KeyBinding)); fseek(file, 0, SEEK_SET); char * command = malloc(linemax); int commcount = 0; - char * digits = malloc(3); - int digicount = 0; - int key, digimax; - int keycount = 0; - c = getc(file); - while (EOF != c) { - if ('\n' == c) { - keybindings[keycount].name = calloc(commcount + 1, sizeof(char)); - memcpy(keybindings[keycount].name, command, commcount); - keybindings[keycount].key = key; - keycount++; - digicount = 0; - commcount = 0; } - else if (-1 != digicount) - if (' ' == c) { - key = 0; - digimax = digicount - 1; - while (digicount > 0) { - digicount--; - key = key + ((digits[digicount] - 48) * pow(10, digimax - digicount)); } - digicount = -1; } - else { - digits[digicount] = c; - digicount++; } - else { - command[commcount] = c; - commcount++; } - c = getc(file); } + char * cmdptr; + while (fgets(command, linemax, file)) { + keybindings[commcount].key = atoi(command); + cmdptr = strchr(command, ' ') + 1; + keybindings[commcount].name = malloc(strlen(cmdptr)); + memcpy(keybindings[commcount].name, cmdptr, strlen(cmdptr) - 1); + keybindings[commcount].name[strlen(cmdptr) - 1] = '\0'; + commcount++; } free(command); - free(digits); fclose(file); struct KeysWinData * keyswindata = malloc(sizeof(struct KeysWinData)); keyswindata->max = lines - 1; @@ -293,6 +224,44 @@ void init_keybindings(struct World * world) { world->keybindings = keybindings; world->keyswindata = keyswindata; } +struct Map init_map () { +// Initialize map with some experimental start values. + struct Map map; + map.width = 96; + map.height = 32; + map.offset_x = 0; + map.offset_y = 0; + map.cells = malloc(map.width * map.height); + int x, y, ran; + char terrain; + for (y = 0; y < map.height; y++) + for (x = 0; x < map.width; x++) { + terrain = '.'; + ran = rand(); + if ( 0 == ran % ((x*x) / 3 + 1) + || 0 == ran % ((y*y) / 3 + 1) + || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1) + || 0 == ran %((map.height - y - 1) * (map.height - y - 1) / 3 + 1)) + terrain = ' '; + map.cells[(y * map.width) + x] = terrain; } + return map; } + +void update_info (struct World * world) { +// Update info data by incrementing turn value. + world->turn++; } + +void update_log (struct World * world, char * text) { +// Update log with new text to be appended. + char * new_text; + int len_old = strlen(world->log); + int len_new = strlen(text); + int len_whole = len_old + len_new + 1; + new_text = calloc(len_whole, sizeof(char)); + memcpy(new_text, world->log, len_old); + memcpy(new_text + len_old, text, len_new); + free(world->log); + world->log = new_text; } + void save_keybindings(struct World * world) { // Write keybindings to keybindings file. struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata; @@ -303,7 +272,7 @@ void save_keybindings(struct World * world) { for (i = 0; i <= keyswindata->max; i++) if (strlen(keybindings[i].name) > linemax) linemax = strlen(keybindings[i].name); - linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte + linemax = linemax + 6; // + 6 = + 3 digits + whitespace + newline + null byte char * line = malloc(linemax); for (i = 0; i <= keyswindata->max; i++) { snprintf(line, linemax, "%d %s\n", keybindings[i].key, keybindings[i].name); @@ -311,9 +280,119 @@ void save_keybindings(struct World * world) { free(line); fclose(file); } +int get_action_key (struct KeyBinding * keybindings, char * name) { +// Return key matching name in keybindings. + int i = 0; + while (strcmp(keybindings[i].name, name) ) + i++; + return keybindings[i].key; } + +char * get_keyname(int keycode) { +// Translate some keycodes to readable names of max 9 chars. + char * keyname; + keyname = malloc(15); + if (32 < keycode && keycode < 127) + sprintf(keyname, "%c", keycode); + else if (keycode == 9) + sprintf(keyname, "TAB"); + else if (keycode == 10) + sprintf(keyname, "RETURN"); + else if (keycode == 27) + sprintf(keyname, "ESCAPE"); + else if (keycode == 32) + sprintf(keyname, "SPACE"); + else if (keycode == KEY_UP) + sprintf(keyname, "UP"); + else if (keycode == KEY_DOWN) + sprintf(keyname, "DOWN"); + else if (keycode == KEY_LEFT) + sprintf(keyname, "LEFT"); + else if (keycode == KEY_RIGHT) + sprintf(keyname, "RIGHT"); + else if (keycode == KEY_HOME) + sprintf(keyname, "HOME"); + else if (keycode == KEY_BACKSPACE) + sprintf(keyname, "BACKSPACE"); + else if (keycode >= KEY_F0 && keycode <= KEY_F(63)) { + int f = keycode - KEY_F0; + sprintf(keyname, "F%d", f); } + else if (keycode == KEY_DC) + sprintf(keyname, "DELETE"); + else if (keycode == KEY_IC) + sprintf(keyname, "INSERT"); + else if (keycode == KEY_NPAGE) + sprintf(keyname, "NEXT PAGE"); + else if (keycode == KEY_PPAGE) + sprintf(keyname, "PREV PAGE"); + else if (keycode == KEY_END) + sprintf(keyname, "END"); + else + sprintf(keyname, "(unknown)"); + return keyname; } + +char is_passable (struct World * world, int x, int y) { +// Check if coordinate on (or beyond) map is accessible to movement. + char passable = 0; + if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height) + if ( '.' == world->map->cells[y * world->map->width + x] + && (y != world->monster->y || x != world->monster->x)) + passable = 1; + return passable; } + +void move_player (struct World * world, char d) { +// Move player in direction d, increment turn counter and update log. + static char prev = 0; + char success = 0; + char * dir; + if ('s' == d) { + dir = "south"; + if (is_passable(world, world->player->x, world->player->y + 1)) { + world->player->y++; + success = 1; } } + else if ('n' == d) { + dir = "north"; + if (is_passable(world, world->player->x, world->player->y - 1)) { + world->player->y--; + success = 1; } } + else if ('w' == d) { + dir = "west"; + if (is_passable(world, world->player->x - 1, world->player->y)) { + world->player->x--; + success = 1; } } + else if ('e' == d) { + dir = "east"; + if (is_passable(world, world->player->x + 1, world->player->y)) { + world->player->x++; + success = 1; } } + if (success * d == prev) + update_log (world, "."); + else { + char * msg = calloc(25, sizeof(char)); + char * msg_content = "You fail to move"; + if (success) + msg_content = "You move"; + sprintf(msg, "\n%s %s.", msg_content, dir); + update_log (world, msg); + free(msg); } + prev = success * d; + update_info (world); } + int main () { struct World world; init_keybindings(&world); + world.turn = 0; + world.log = calloc(1, sizeof(char)); + update_log (&world, "Start!"); + struct Map map = init_map(); + world.map = ↦ + struct Player player; + player.y = 16; + player.x = 16; + world.player = &player; + struct Monster monster; + monster.y = 16; + monster.x = 80; + world.monster = &monster; WINDOW * screen = initscr(); noecho(); @@ -325,21 +404,15 @@ int main () { struct Win win_keys = init_window(&win_meta, "Keys"); win_keys.draw = draw_keys_window; win_keys.data = &world; - struct Win win_map = init_window(&win_meta, "Map"); win_map.draw = draw_map; - struct Map map = init_map(); - win_map.data = ↦ - + win_map.data = &world; struct Win win_info = init_window(&win_meta, "Info"); win_info.draw = draw_info; - win_info.data = malloc(sizeof(int)); - * (int *) win_info.data = 0; - + win_info.data = &world; struct Win win_log = init_window(&win_meta, "Log"); - win_log.draw = draw_text_from_bottom; - win_log.data = calloc(1, sizeof(char)); - update_log (&win_log, "Start!"); + win_log.draw = draw_log; + win_log.data = &world; int key; while (1) { @@ -396,33 +469,24 @@ int main () { map.offset_x++; else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) map.offset_x--; - else if (key == get_action_key(world.keybindings, "player down") && map.player_y < map.height - 1) { - update_info (&win_info); - update_log (&win_log, "\nYou move south."); - map.player_y++; } - else if (key == get_action_key(world.keybindings, "player up") && map.player_y > 0) { - update_info (&win_info); - update_log (&win_log, "\nYou move north."); - map.player_y--; } - else if (key == get_action_key(world.keybindings, "player right") && map.player_x < map.width - 1) { - update_info (&win_info); - update_log (&win_log, "\nYou move east."); - map.player_x++; } - else if (key == get_action_key(world.keybindings, "player left") && map.player_x > 0) { - update_info (&win_info); - update_log (&win_log, "\nYou move west."); - map.player_x--; } + else if (key == get_action_key(world.keybindings, "player down")) + move_player(&world, 's'); + else if (key == get_action_key(world.keybindings, "player up")) + move_player(&world, 'n'); + else if (key == get_action_key(world.keybindings, "player right")) + move_player(&world, 'e'); + else if (key == get_action_key(world.keybindings, "player left")) + move_player(&world, 'w'); else if (key == get_action_key(world.keybindings, "wait") ) { - update_info (&win_info); - update_log (&win_log, "\nYou wait."); } } + update_info (&world); + update_log (&world, "\nYou wait."); } } free(map.cells); for (key = 0; key <= world.keyswindata->max; key++) free(world.keybindings[key].name); free(world.keybindings); free(world.keyswindata); - free(win_info.data); - free(win_log.data); + free(world.log); endwin(); return 0; }