X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;ds=sidebyside;f=server.py;h=16915e9e6671d982fb200c6aa18da8805d041205;hb=ca1257ec655f95611de1cbbac2814509d23f6116;hp=6008346cfde27f0374e9b46817a5812c9dafcdd1;hpb=3c28c76381a634dd23642abeb4f03a92ec4f1f94;p=plomrogue2-experiments diff --git a/server.py b/server.py index 6008346..16915e9 100755 --- a/server.py +++ b/server.py @@ -3,6 +3,8 @@ import socketserver import threading import queue +import sys +import os from parser import ArgError, Parser from server_.game import World, GameError @@ -92,9 +94,9 @@ def fib(n): class CommandHandler: - def __init__(self, queues_out): + def __init__(self): from multiprocessing import Pool - self.queues_out = queues_out + self.queues_out = {} self.world = World() self.parser = Parser(self) # self.pool and self.pool_result are currently only needed by the FIB @@ -102,7 +104,7 @@ class CommandHandler: self.pool = Pool() self.pool_result = None - def handle_input(self, input_, connection_id): + def handle_input(self, input_, connection_id=None, abort_on_error=False): """Process input_ to command grammar, call command handler if found.""" try: command = self.parser.parse(input_) @@ -112,12 +114,19 @@ class CommandHandler: command(connection_id=connection_id) except ArgError as e: self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e)) + if abort_on_error: + exit(1) except GameError as e: self.send_to(connection_id, 'GAME ERROR: ' + str(e)) + if abort_on_error: + exit(1) def send_to(self, connection_id, msg): - """Send msg to client of connection_id.""" - self.queues_out[connection_id].put(msg) + """Send msg to client of connection_id; if no later, print instead.""" + if connection_id: + self.queues_out[connection_id].put(msg) + else: + print(msg) def send_all(self, msg): """Send msg to all clients.""" @@ -139,64 +148,62 @@ class CommandHandler: quoted += ['"'] return ''.join(quoted) - def quoted_map(self, map_string, map_width): - """Put \n into map_string at map_width intervals, return quoted whole.""" - map_lines = [] - map_size = len(map_string) - start_cut = 0 - while start_cut < map_size: - limit = start_cut + map_width - map_lines += [map_string[start_cut:limit]] - start_cut = limit - return self.quoted("\n".join(map_lines)) - def send_all_gamestate(self): """Send out game state data relevant to clients.""" self.send_all('NEW_TURN ' + str(self.world.turn)) self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size)) - self.send_all('TERRAIN\n' + self.quoted_map(self.world.map_, - self.world.map_size[1])) + for y in range(self.world.map_size[0]): + width = self.world.map_size[1] + terrain_line = self.world.map_[y * width:(y + 1) * width] + self.send_all('TERRAIN_LINE %5s %s' % (y, self.quoted(terrain_line))) for thing in self.world.things: - self.send_all('THING TYPE:' + thing.type_ + ' ' - + self.stringify_yx(thing.position)) - - def proceed_to_next_player_turn(self, connection_id): - """Run game world turns until player can decide their next step. - - Sends a 'TURN_FINISHED' message, then iterates through all non-player - things, on each step furthering them in their tasks (and letting them - decide new ones if they finish). The iteration order is: first all - things that come after the player in the world things list, then (after - incrementing the world turn) all that come before the player; then the - player's .proceed() is run, and if it does not finish his task, the - loop starts at the beginning. Once the player's task is finished, the - loop breaks, and client-relevant game data is sent. + self.send_all('THING_TYPE %s %s' % (thing.id_, thing.type_)) + self.send_all('THING_POS %s %s' % (thing.id_, self.stringify_yx(thing.position))) + + def proceed(self): + """Send turn finish signal, run game world, send new world data. + + First sends 'TURN_FINISHED' message, then runs game world + until new player input is needed, then sends game state. """ self.send_all('TURN_FINISHED ' + str(self.world.turn)) - while True: - for thing in self.world.things[self.world.player_i+1:]: - thing.proceed() - self.world.turn += 1 - for thing in self.world.things[:self.world.player_i]: - thing.proceed() - self.world.player.proceed(is_AI=False) - if self.world.player.task is None: - break + self.world.proceed_to_next_player_turn() self.send_all_gamestate() + def get_player(self): + return self.world.get_thing(self.world.player_id) + def cmd_MOVE(self, direction, connection_id): """Set player task to 'move' with direction arg, finish player turn.""" if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: raise ArgError('Move argument must be one of: ' 'UP, DOWN, RIGHT, LEFT') - self.world.player.set_task('move', direction=direction) - self.proceed_to_next_player_turn(connection_id) + self.get_player().set_task('move', direction=direction) + self.proceed() cmd_MOVE.argtypes = 'string' def cmd_WAIT(self, connection_id): """Set player task to 'wait', finish player turn.""" - self.world.player.set_task('wait') - self.proceed_to_next_player_turn(connection_id) + self.get_player().set_task('wait') + self.proceed() + + def cmd_MAP_SIZE(self, yx, connection_id): + self.world.set_map_size(yx) + cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg' + + def cmd_TERRAIN_LINE(self, y, line, connection_id): + self.world.set_map_line(y, line) + cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' + + def cmd_THING_TYPE(self, i, type_, connection_id): + t = self.world.get_thing(i) + t.type_ = type_ + cmd_THING_TYPE.argtypes = 'int:nonneg string' + + def cmd_THING_POS(self, i, yx, connection_id): + t = self.world.get_thing(i) + t.position = list(yx) + cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' def cmd_GET_TURN(self, connection_id): """Send world.turn to caller.""" @@ -248,7 +255,7 @@ class CommandHandler: self.pool_result = self.pool.map_async(fib, (35, 35)) -def io_loop(q): +def io_loop(q, commander): """Handle commands coming through queue q, send results back. Commands from q are expected to be tuples, with the first element either @@ -262,26 +269,50 @@ def io_loop(q): which to send replies. A 'COMMAND' command is specified in greater detail by a string that is the - tuple's third element. CommandHandler takes care of processing this and - sending out replies. + tuple's third element. The commander CommandHandler takes care of processing + this and sending out replies. """ - queues_out = {} - command_handler = CommandHandler(queues_out) while True: x = q.get() command_type = x[0] connection_id = x[1] content = None if len(x) == 2 else x[2] if command_type == 'ADD_QUEUE': - queues_out[connection_id] = content + commander.queues_out[connection_id] = content elif command_type == 'COMMAND': - command_handler.handle_input(content, connection_id) + commander.handle_input(content, connection_id) elif command_type == 'KILL_QUEUE': - del queues_out[connection_id] + del commander.queues_out[connection_id] +if len(sys.argv) != 2: + print('wrong number of arguments, expected one (game file)') + exit(1) +game_file_name = sys.argv[1] +commander = CommandHandler() +if os.path.exists(game_file_name): + if not os.path.isfile(game_file_name): + print('game file name does not refer to a valid game file') + else: + with open(game_file_name, 'r') as f: + lines = f.readlines() + for i in range(len(lines)): + line = lines[i] + print("FILE INPUT LINE %s: %s" % (i, line), end='') + commander.handle_input(line, abort_on_error=True) +else: + commander.handle_input('MAP_SIZE Y:5,X:5') + commander.handle_input('TERRAIN_LINE 0 "xxxxx"') + commander.handle_input('TERRAIN_LINE 1 "x...x"') + commander.handle_input('TERRAIN_LINE 2 "x.X.x"') + commander.handle_input('TERRAIN_LINE 3 "x...x"') + commander.handle_input('TERRAIN_LINE 4 "xxxxx"') + commander.handle_input('THING_TYPE 0 human') + commander.handle_input('THING_POS 0 Y:3,X:3') + commander.handle_input('THING_TYPE 1 monster') + commander.handle_input('THING_POS 1 Y:1,X:1') q = queue.Queue() -c = threading.Thread(target=io_loop, daemon=True, args=(q,)) +c = threading.Thread(target=io_loop, daemon=True, args=(q, commander)) c.start() server = Server(q, ('localhost', 5000), IO_Handler) try: