X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;ds=sidebyside;f=src%2Fserver%2Fmap.h;h=f74d85df18bd7b6305b1733949df74e52ca7a60d;hb=d92f16d5959fc846d3eaf669517eecb3969cda08;hp=464f8964d5a8d76e48a71a989c95fa2d2a1319e6;hpb=dd9d65ee727ac7e95801da0f8b5bae7009811802;p=plomrogue diff --git a/src/server/map.h b/src/server/map.h index 464f896..f74d85d 100644 --- a/src/server/map.h +++ b/src/server/map.h @@ -1,30 +1,32 @@ /* src/server/map.h * - * Struct for the game map and routines to create and scroll on it. + * Routines to create and navigate game map. */ #ifndef MAP_H_SERVER #define MAP_H_SERVER -#include /* uint8_t */ -#include "../common/map.h" /* struct Map */ -#include "../common/yx_uint16.h" /* yx_uint16 struct */ +#include /* uint8_t, uint16_t */ +#include "../common/yx_uint8.h" /* yx_uint8 struct */ -/* Initialize island map as 64 x 64 "~" cells representing water and "." cells - * representing land. The shape of the island is generated randomly by starting - * with a sea containing one land cell in the middle and then going into a cycle - * of repeatedly selecting a random cell on the map and transforming it into a - * land cell if it is horizontally or vertically neighbor to one; the cycle ends - * when a land cell is due to be created right at the border of the map. +/* Initialize island map "~" cells representing water and "." cells representing + * land. The island shape is built randomly by starting with a sea of one land + * cell in the middle, then going into a cycle of repeatedly selecting a random + * seal cell and transforming it into land if it is neighbor to land; the cycle + * ends when a land cell is due to be created right at the border of the map. + * Lots of 'X' cells representing trees are put on the island, too. */ extern void init_map(); -/* Check if coordinate "pos" on (or beyond) world.map is accessible to map - * object movement. +/* Check if coordinate "pos" on (or beyond) world.map is accessible to thing + * movement. */ -extern uint8_t is_passable(struct yx_uint16 pos); +extern uint8_t is_passable(struct yx_uint8 pos); + +/* Transform "yx" to an index position in the world map. */ +extern uint16_t yx_to_map_pos(struct yx_uint8 * yx);