X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;ds=sidebyside;f=src%2Fserver%2Fthing_actions.c;h=bb8f585ef0d1cf60649da7c8476486ab0f276d1b;hb=483f25751ae49c810456faf0bb7a375bc437df10;hp=e4e5276ad84ee27087ea42a8b1a15efda0f97d59;hpb=d92f16d5959fc846d3eaf669517eecb3969cda08;p=plomrogue diff --git a/src/server/thing_actions.c b/src/server/thing_actions.c index e4e5276..bb8f585 100644 --- a/src/server/thing_actions.c +++ b/src/server/thing_actions.c @@ -19,7 +19,18 @@ -/* Append "text" to game log, or a "." if "text" is the same as the last one. */ +/* How many previous characters of the game log to keep on adding new text */ +#define MAX_BACKLOG_CHARS 3000 + + + +/* If "text" is equal "log"'s last line, return 1, else 0. */ +static uint8_t text_equals_log_end(char * log, char * text); + +/* Append "text" to game log shortened to MAX_BACKLOG_CHARS characters, or + * continuation period if "text" is the same as the (shortened) log's last line + * minus continuation periods. + */ static void update_log(char * text); /* One actor "wounds" another actor, decrementing his lifepoints and, if they @@ -40,41 +51,59 @@ static void playerbonus_use(uint8_t no_thing, uint8_t wrong_thing); +static uint8_t text_equals_log_end(char * log, char * text) +{ + uint16_t len_old = strlen(log); + uint16_t last_nl = len_old - 1; + while (last_nl != 0) + { + if ('\n' == log[last_nl]) + { + break; + } + last_nl--; + } + uint16_t last_stop = len_old - 1; + while (last_stop != 0) + { + if ('.' == log[last_stop] && '.' != log[last_stop - 1]) + { + break; + } + last_stop--; + } + if ( (last_stop + 1) - last_nl == (uint16_t) strlen(text) + && 0 == strncmp(log + last_nl, text, strlen(text))) + { + return 1; + } + return 0; +} + + + static void update_log(char * text) { char * f_name = "update_log()"; uint16_t len_new = strlen(text); uint16_t len_old = 0; + uint16_t offset = 0; if (world.log) { len_old = strlen(world.log); - uint16_t last_nl = len_old - 1; - while (last_nl != 0) + if (len_old > MAX_BACKLOG_CHARS) { - if ('\n' == world.log[last_nl]) - { - break; - } - last_nl--; - } - uint16_t last_stop = len_old - 1; - while (last_stop != 0) - { - if ('.' == world.log[last_stop] && '.' != world.log[last_stop - 1]) - { - break; - } - last_stop--; + offset = len_old - MAX_BACKLOG_CHARS; + len_old = MAX_BACKLOG_CHARS; } - if ( (last_stop + 1) - last_nl == (uint16_t) strlen(text) - && 0 == strncmp(world.log + last_nl, text, strlen(text))) + if (text_equals_log_end(world.log + offset, text)) { text = "."; } } uint16_t len_whole = len_old + len_new + 1; char * new_text = try_malloc(len_whole, f_name); - memcpy(new_text, world.log, len_old); + memcpy(new_text, world.log + offset, len_old); sprintf(new_text + len_old, "%s", text); free(world.log); world.log = new_text; @@ -84,6 +113,7 @@ static void update_log(char * text) static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) { + char * f_name = "actor_hits_actor()"; struct ThingType * tt_hitter = get_thing_type(hitter->type); struct ThingType * tt_hitted = get_thing_type(hitted->type); struct Thing * player = get_player(); @@ -100,9 +130,10 @@ static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) msg3 = tt_hitted->name; } uint8_t len = 1 + strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2; - char msg[len]; + char * msg = try_malloc(len, f_name); sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3); update_log(msg); + free(msg); hitted->lifepoints--; if (0 == hitted->lifepoints) { @@ -139,6 +170,7 @@ static uint8_t match_dir(char d, char ** dsc_d, char match, char * dsc_match) static void playerbonus_move(char d, uint8_t passable) { + char * f_name = "playerbonus_move()"; char * dsc_dir = "north-east"; if ( match_dir(d, &dsc_dir, 'd', "east") || match_dir(d, &dsc_dir, 'c', "south-east") @@ -153,9 +185,10 @@ static void playerbonus_move(char d, uint8_t passable) { dsc_move = "You fail to move "; } - char msg[strlen(dsc_move) + strlen (dsc_dir) + 3]; + char * msg = try_malloc(strlen(dsc_move) + strlen (dsc_dir) + 3, f_name); sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); update_log(msg); + free(msg); }