X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=README;h=9f80b0456b54b03d322d5aa7c253a17a450d31cb;hb=b4bb10b6e9089bd267a513dbf37543c318b5eb1e;hp=39fb9222ee87f59262329d1b53e7635abd9b9307;hpb=5ab44c9fcd8d0186ec42e5523437a36e47a19673;p=plomrogue diff --git a/README b/README index 39fb922..9f80b04 100644 --- a/README +++ b/README @@ -4,8 +4,9 @@ plomrogue plomlompom tries to build his own roguelike. Currently, it doesn't do much interesting, apart from managing some ncurses windows in a bizarre fashion. You can move around a player and meet a random number enemies; -they will occasionally hit you (and each other) on contact, but without -consequences (no hitpoints implemented yet). The map gets generated +they will occasionally hit you on contact, but without consequence to +you: The player has no hitpoints so far. Enemies have 5 hitpoints at +start and disappear if their hitpoints reach 0. The map gets generated randomly, too. There is only one save file (named "savefile"), and it gets overwritten each new turn. To start over with a new world, delete it.