X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=SERVER_COMMANDS;h=0a85cd381588c6379ded56b8a324be45ddfb467a;hb=08787351493beb2ad649e94d24eebca0e97192c8;hp=8af195fbdc5283a6e396666e669ff3dcf6716533;hpb=3dedf6344c941891491773d1cc5d647aa664b218;p=plomrogue diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS index 8af195f..0a85cd3 100644 --- a/SERVER_COMMANDS +++ b/SERVER_COMMANDS @@ -126,7 +126,7 @@ T_ID [-32768 to 32767] Select thing to manipulate by argument as ID. If argument is <0 or >255, change it to the lowest unused thing ID. If thing of ID does not exist yet, create it with default position of y=0/x=0, the first thing type's ID, and that type's -lifepoints value. If world is active and the thing is animate, build its field +lifepoints value; if world is active and the thing is animate, build its field of view. T_TYPE [0 to 255] @@ -197,3 +197,9 @@ game log and the inventory. TT_CORPSE_ID [0-255] Set to argument the ID of the thing type that things of the selected type transform into when their state changes from animate to inanimate. + +TT_PROLIFERATE [0-255] +If non-zero, there is a chance of 1 divided by the given value each turn for any +thing of the selected type to emit an offspring to a random neighbor cell if one +passable is available (and, if the thing is of an animate type, not inhabited by +another animate thing).