X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=00b66b2ed702694a56b220423db14b4afab45476;hb=1452d43c6d7c89219cda91362da53ac8e4acb887;hp=c6623da4ddf03a19c52db310a12cb1e684a275a2;hpb=0438f2fc5df337e4264103a86c1765ace9c6565a;p=plomrogue diff --git a/TODO b/TODO index c6623da..00b66b2 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,24 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) + +BOTH SERVER/CLIENT: + +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + SERVER: - optimize too-slow AI / FOV algorithms -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: