X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=3953ade3de9644653294e458e2db34ef1c8c44ef;hb=17cf41e4091ca704b210f7025898f03ea70d3052;hp=17d136419b53d61ce5a03d2f5d6a540bc328c3b3;hpb=c53b42dfc7e4de104f9189428dd5b9a0d431c00a;p=plomrogue diff --git a/TODO b/TODO index 17d1364..3953ade 100644 --- a/TODO +++ b/TODO @@ -1,29 +1,23 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map +SERVER -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- why does an MapObjAct id of 0 fail? +- fix: AI knows about consumables not on top of stack while player doesn't CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +