X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=42a2cadce57959868f3102f020898fb0b00dfdb5;hb=ab0b952b3178d390f945db68b29abc555e2f5aa6;hp=e80f6d7de8231ccb04415f9f07fcc60b2d9a5339;hpb=8bdc3ca1ee8ef89c0d9a6bce35bead180ce67893;p=plomrogue diff --git a/TODO b/TODO index e80f6d7..42a2cad 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,24 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) -SERVER: +- use __func__ instead of f_name -- implement field of view / line of sight and obstacles for those on the map +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +SERVER -- why does an MapObjAct id of 0 fail? +- document server commands CLIENT: - enable toggling of window borders - make log scrollable + +- re-work unnecessary complex command / keybinding / server message mapping