X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=42c0e9a45c7d144e1a0f6261bb86c595df0e5819;hb=7045b6f03025dfd0fecdd562fc267765a0072d6e;hp=4c9b8948a0013f9221976b793170da45dd556d33;hpb=d12efb0addf420adc045cfb96647dff6241310ee;p=plomrogue diff --git a/TODO b/TODO index 4c9b894..42c0e9a 100644 --- a/TODO +++ b/TODO @@ -7,24 +7,29 @@ BOTH SERVER/CLIENT: - check for return values of *printf() -- make config files format more readable / self-explanatory +- be more strict and humble when allocating memory from the stack -- get rid of the useless "internal error code" in error messages +- in textfield_width(), handle too large lines somehow + +- may err_line store the processed line internally as it does the line count SERVER: - implement field of view / line of sight and obstacles for those on the map -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - - is it actually useful to define map object action ids in the config file? - make shape of map (and diagonal movement penalty) configurable in config file +- for game continuation, replace re-playing of whole record files with loading + game state snapshots / save files + +- why does an MapObjAct id of 0 fail? + CLIENT: - enable toggling of window borders -- enable toggling of showing "\n" in the window content either as newline breaks - (as currently) or as " / " (without newline break) for more efficent screen - estate use +- make log scrollable + +- implement server-config-file-like parsing for client-config-files, too