X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=571404843ad157fa45b4fc72feff3023d11dc27e;hb=2b2a1e0169b3a863fd87b679d789a4e2b789eb67;hp=ceea7b48ef8275774902cb00a0518bf263a155e8;hpb=b34deca8cd534be06bd25aa80a9ce6d95f0879e3;p=plomrogue diff --git a/TODO b/TODO index ceea7b4..5714048 100644 --- a/TODO +++ b/TODO @@ -1,33 +1,21 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- in message reading/queueing, handle case of unfinished nl-delimited messages CLIENT: -- enable toggling of window borders - -- make log scrollable +- re-work unnecessary complex command / keybinding / server message mapping -- re-organize code: empty misc.h into proper modules, split up windows.h +BUILD PROCESS: -- simplify get_keyname_to_keycode() +- erlehmann's redo scripts are not OSX-compliant, see: +