X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=6ac09aac9b5754e3f67e0781cd2ee79cada5879b;hb=82f133cf623c2ed8450aaa3701585f873c76a091;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue diff --git a/TODO b/TODO index b1148e1..6ac09aa 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,25 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -SERVER: +- expand use of hardcoded_strings module(s) -- optimize too-slow AI / FOV algorithms +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + +SERVER: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- optimize too-slow AI / FOV algorithms; maybe use + ? -- rename MapObject to Thing, MapObjectDef to ThingType etc. +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: