X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=8ba459243520e95c96b518152f2895f08e5469c0;hb=02faa5bf7e77b6bbf111819164f9a15e3792215a;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue diff --git a/TODO b/TODO index 414e155..8ba4592 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,26 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values - SERVER: -- is it actually useful to define map object action ids in the config file? +- consider + + +- save confserver/world data in record and save file, too; handle them like god + commands -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- ensure atomic re-writing of savefile CLIENT: - enable toggling of window borders - make log scrollable - -- repair single window interface config files (fix double use of keycode 100)