X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=8ba459243520e95c96b518152f2895f08e5469c0;hb=02faa5bf7e77b6bbf111819164f9a15e3792215a;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue diff --git a/TODO b/TODO index 58a6a6b..8ba4592 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,23 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- consider + -- why does an MapObjAct id of 0 fail? +- save confserver/world data in record and save file, too; handle them like god + commands -- make config file define to which map object type the player belongs +- ensure atomic re-writing of savefile CLIENT: