X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=a5eb09432b8f8b604ace9f715fc6f9a1e9196343;hb=6db8d212ad66a7a934a47f319f88d1c811791798;hp=c3c5b5fe2c2c65f9cbf5fbd333f07579fc34e264;hpb=57a981d4fc0a6f24116c8fad753df57e168551ed;p=plomrogue diff --git a/TODO b/TODO index c3c5b5f..a5eb094 100644 --- a/TODO +++ b/TODO @@ -1,29 +1,19 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- handle crashes on OS X: - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +BUILD PROCESS: -- fix buggy scrollling of large maps +- erlehmann's redo scripts are not OSX-compliant, see: +