X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=c8b668126d80ff99a19d069220ac28b92787ea9c;hb=62468680a5243aa9786f4f34383a2f3e33616917;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue diff --git a/TODO b/TODO index 414e155..c8b6681 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,20 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack +IN GENERAL: -- maps are always as wide as high, so only use one of the two values +- expand use of hardcoded_strings module(s) SERVER: -- is it actually useful to define map object action ids in the config file? +- check whether saving every player turn slows down gameplay -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +BOTH SERVER/CLIENT: -CLIENT: +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- enable toggling of window borders +CLIENT: -- make log scrollable +- re-work unnecessary complex command / keybinding / server message mapping -- repair single window interface config files (fix double use of keycode 100) +- fix memory leakin draw_wins module