X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=c8b668126d80ff99a19d069220ac28b92787ea9c;hb=62468680a5243aa9786f4f34383a2f3e33616917;hp=6ac09aac9b5754e3f67e0781cd2ee79cada5879b;hpb=82f133cf623c2ed8450aaa3701585f873c76a091;p=plomrogue diff --git a/TODO b/TODO index 6ac09aa..c8b6681 100644 --- a/TODO +++ b/TODO @@ -2,27 +2,19 @@ Next planned steps in plomrogue development: IN GENERAL: -- check for return values of *printf() +- expand use of hardcoded_strings module(s) -- be more strict and humble when allocating memory from the stack +SERVER: -- expand use of hardcoded_strings module(s) +- check whether saving every player turn slows down gameplay BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -SERVER: - -- optimize too-slow AI / FOV algorithms; maybe use - ? - -- save confserver/world data in record and save file, too; handle them like god - commands - CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +- fix memory leakin draw_wins module