X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=c8b668126d80ff99a19d069220ac28b92787ea9c;hb=62468680a5243aa9786f4f34383a2f3e33616917;hp=c6623da4ddf03a19c52db310a12cb1e684a275a2;hpb=d92f16d5959fc846d3eaf669517eecb3969cda08;p=plomrogue diff --git a/TODO b/TODO index c6623da..c8b6681 100644 --- a/TODO +++ b/TODO @@ -1,25 +1,20 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) SERVER: -- optimize too-slow AI / FOV algorithms +- check whether saving every player turn slows down gameplay -- is it actually useful to define map object action ids in the config file? +BOTH SERVER/CLIENT: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +- fix memory leakin draw_wins module