X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=TODO;h=d9f15940234ccfd7711ec3e07562ddc17fde2164;hb=e851cb0c3df489c68f29bb6cef02c7bc061c3251;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue diff --git a/TODO b/TODO index b1148e1..d9f1594 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,23 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? +- bug: -v works, and -vs, but not -sv – why? -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- consider + -- rename MapObject to Thing, MapObjectDef to ThingType etc. +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: