X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=client.py;h=dd40323fca7038e45f8684bd1f34bd086e96523d;hb=6c2138deeea000ebb531203445fa22c1f7a6f0da;hp=fa5d9c42a82d08f10b98a22f198f0d382fa79b3d;hpb=33bce4871885b400495fc8f01671fc64eb5b2850;p=plomrogue2-experiments diff --git a/client.py b/client.py index fa5d9c4..dd40323 100755 --- a/client.py +++ b/client.py @@ -4,10 +4,10 @@ import plom_socket_io import socket import threading from parser import ArgError, Parser -from game_common import World +from game_common import World, Commander -class Game: +class Game(Commander): world = World() log_text = '' @@ -23,24 +23,10 @@ class Game: symbol = 'm' return symbol - def cmd_MAP_SIZE(self, yx): - """Set self.map_size to yx, redraw self.terrain_map as '?' cells.""" - self.world.set_map_size(yx) - cmd_MAP_SIZE.argtypes = 'yx_tuple:nonneg' - - def cmd_TERRAIN_LINE(self, y, terrain_line): - self.world.set_map_line(y, terrain_line) - cmd_TERRAIN_LINE.argtypes = 'int:nonneg string' - - def cmd_THING_TYPE(self, i, type_): - t = self.world.get_thing(i) - t.type_ = type_ - cmd_THING_TYPE.argtypes = 'int:nonneg string' - - def cmd_THING_POS(self, i, yx): - t = self.world.get_thing(i) - t.position = list(yx) - cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' + def cmd_LAST_PLAYER_TASK_RESULT(self, msg): + if msg != "success": + self.log_text = msg + '\n' + self.log_text + cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string' def cmd_TURN_FINISHED(self, n): """Do nothing. (This may be extended later.)""" @@ -53,6 +39,10 @@ class Game: self.world.things = [] cmd_NEW_TURN.argtypes = 'int:nonneg' + def cmd_VISIBLE_MAP_LINE(self, y, terrain_line): + self.world.map_.set_line(y, terrain_line) + cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' + class WidgetManager: @@ -69,13 +59,13 @@ class WidgetManager: self.top = urwid.Filler(widget_pile, valign='top') def draw_map(self): - """Draw map view from .game.terrain_map, .game.things.""" + """Draw map view from .game.map_.terrain, .game.things.""" map_lines = [] - map_size = len(self.game.world.terrain_map) + map_size = len(self.game.world.map_.terrain) start_cut = 0 while start_cut < map_size: - limit = start_cut + self.game.world.map_size[1] - map_lines += [self.game.world.terrain_map[start_cut:limit]] + limit = start_cut + self.game.world.map_.size[1] + map_lines += [self.game.world.map_.terrain[start_cut:limit]] start_cut = limit for t in self.game.world.things: line_as_list = list(map_lines[t.position[0]])