X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=new%2Fexample_client.py;h=0ea2db602ff55b91aff63e6f5120d410f169b022;hb=97049163acc0844e1656df3f761c9ca612afdeb0;hp=8f7af6643f2d63425e79767f50a65dc706f579d3;hpb=be4473640666bbdb9e7c002945699ed54a2546ed;p=plomrogue2-experiments diff --git a/new/example_client.py b/new/example_client.py index 8f7af66..0ea2db6 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -5,14 +5,14 @@ import threading from plomrogue.parser import ArgError, Parser from plomrogue.commands import cmd_PLAYER_ID, cmd_THING_HEALTH from plomrogue.game import Game, WorldBase -from plomrogue.mapping import MapHex +from plomrogue.mapping import Map, MapGeometryHex, YX from plomrogue.io import PlomSocket from plomrogue.things import ThingBase import types import queue -class ClientMap(MapHex): +class ClientMap(Map): def y_cut(self, map_lines, center_y, view_height): map_height = len(map_lines) @@ -45,7 +45,7 @@ class ClientMap(MapHex): else: map_view_chars += [cell[0], cell[1]] x += 1 - if x == self.size[1]: + if x == self.size.x: map_view_chars += ['\n'] x = 0 y += 1 @@ -62,9 +62,9 @@ class ClientMap(MapHex): else: for i in range(len(map_lines)): map_lines[i] = '0' + map_lines[i] - self.y_cut(map_lines, center[0], size[0]) - map_width = self.size[1] * 2 + 1 - self.x_cut(map_lines, center[1] * 2, size[1], map_width) + self.y_cut(map_lines, center[1].y, size.y) + map_width = self.size.x * 2 + 1 + self.x_cut(map_lines, center[1].x * 2, size.x, map_width) return map_lines @@ -78,7 +78,7 @@ class World(WorldBase): """ super().__init__(*args, **kwargs) self.map_ = ClientMap() - self.offset = (0,0) + self.offset = YX(0,0) self.player_inventory = [] self.player_id = 0 self.pickable_items = [] @@ -136,7 +136,7 @@ cmd_THING_TYPE.argtypes = 'int:nonneg string' def cmd_THING_POS(game, i, yx): t = game.world.get_thing(i) - t.position = yx + t.position = YX(0,0), yx cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg' @@ -157,6 +157,7 @@ class Game: def __init__(self): self.parser = Parser(self) self.world = World(self) + self.map_geometry = MapGeometryHex() self.thing_type = ThingBase self.commands = {'LAST_PLAYER_TASK_RESULT': cmd_LAST_PLAYER_TASK_RESULT, 'TURN_FINISHED': cmd_TURN_FINISHED, @@ -203,8 +204,6 @@ class Game: def log(self, msg): """Prefix msg plus newline to self.log_text.""" self.log_text = msg + '\n' + self.log_text - with open('log', 'w') as f: - f.write(self.log_text) self.tui.to_update['log'] = True def symbol_for_type(self, type_): @@ -233,7 +232,7 @@ class Widget: self.check_updates = check_updates self.tui = tui self.start = start - self.win = curses.newwin(1, 1, self.start[0], self.start[1]) + self.win = curses.newwin(1, 1, self.start.y, self.start.x) self.size_def = size # store for re-calling .size on SIGWINCH self.size = size self.do_update = True @@ -242,20 +241,22 @@ class Widget: @property def size(self): - return self.win.getmaxyx() + return YX(*self.win.getmaxyx()) @size.setter def size(self, size): """Set window size. Size be y,x tuple. If y or x None, use legal max.""" n_lines, n_cols = size + getmaxyx = YX(*self.tui.stdscr.getmaxyx()) if n_lines is None: - n_lines = self.tui.stdscr.getmaxyx()[0] - self.start[0] + n_lines = getmaxyx.y - self.start.y if n_cols is None: - n_cols = self.tui.stdscr.getmaxyx()[1] - self.start[1] + n_cols = getmaxyx.x - self.start.x self.win.resize(n_lines, n_cols) def __len__(self): - return self.win.getmaxyx()[0] * self.win.getmaxyx()[1] + getmaxyx = YX(*self.win.getmaxyx()) + return getmaxyx.y * getmaxyx.x def safe_write(self, foo): @@ -280,9 +281,9 @@ class Widget: else: # workaround to cut = chars_with_attrs[:len(self) - 1] last_char_with_attr = chars_with_attrs[len(self) - 1] - self.win.addstr(self.size[0] - 1, self.size[1] - 2, + self.win.addstr(self.size.y - 1, self.size.x - 2, last_char_with_attr[0], last_char_with_attr[1]) - self.win.insstr(self.size[0] - 1, self.size[1] - 2, ' ') + self.win.insstr(self.size.y - 1, self.size.x - 2, ' ') self.win.move(0, 0) for char_with_attr in cut: self.win.addstr(char_with_attr[0], char_with_attr[1]) @@ -315,7 +316,7 @@ class TextLinesWidget(Widget): def draw(self): lines = self.get_text_lines() - line_width = self.size[1] + line_width = self.size.x to_join = [] for line in lines: to_pad = line_width - (len(line) % line_width) @@ -336,7 +337,7 @@ class DescriptorWidget(TextLinesWidget): def get_text_lines(self): lines = [] pos_i = self.tui.game.world.map_.\ - get_position_index(self.tui.examiner_position) + get_position_index(self.tui.examiner_position[1]) terrain = self.tui.game.world.map_.terrain[pos_i] lines = [terrain] for t in self.tui.game.world.things_at_pos(self.tui.examiner_position): @@ -353,10 +354,11 @@ class PopUpWidget(Widget): size = (1, len(self.tui.popup_text)) self.size = size self.size_def = size - offset_y = int((self.tui.stdscr.getmaxyx()[0] / 2) - (size[0] / 2)) - offset_x = int((self.tui.stdscr.getmaxyx()[1] / 2) - (size[1] / 2)) - self.start = (offset_y, offset_x) - self.win.mvwin(self.start[0], self.start[1]) + getmaxyx = YX(*self.tui.stdscr.getmaxyx()) + offset_y = int(getmaxyx.y / 2 - size.y / 2) + offset_x = int(getmaxyx.x / 2 - size.x / 2) + self.start = YX(offset_y, offset_x) + self.win.mvwin(self.start.y, self.start.x) class ItemsSelectorWidget(Widget): @@ -385,7 +387,7 @@ class ItemsSelectorWidget(Widget): t = self.tui.game.world.get_thing(id_) lines += ['%s %s' % (pointer, t.type_)] counter += 1 - line_width = self.size[1] + line_width = self.size.x to_join = [] for line in lines: to_pad = line_width - (len(line) % line_width) @@ -405,7 +407,7 @@ class MapWidget(Widget): if t.id_ in self.tui.game.world.player_inventory: continue pos_i = self.tui.game.world.map_.\ - get_position_index(t.position) + get_position_index(t.position[1]) symbol = self.tui.game.symbol_for_type(t.type_) if terrain_as_list[pos_i][0] in {'f', '@', 'm'}: old_symbol = terrain_as_list[pos_i][0] @@ -416,12 +418,12 @@ class MapWidget(Widget): terrain_as_list[pos_i] = symbol if self.tui.examiner_mode: pos_i = self.tui.game.world.map_.\ - get_position_index(self.tui.examiner_position) + get_position_index(self.tui.examiner_position[1]) terrain_as_list[pos_i] = (terrain_as_list[pos_i][0], '?') return terrain_as_list def pad_or_cut_x(lines): - line_width = self.size[1] + line_width = self.size.x for y in range(len(lines)): line = lines[y] if line_width > len(line): @@ -431,9 +433,9 @@ class MapWidget(Widget): lines[y] = line[:line_width] def pad_y(lines): - if len(lines) < self.size[0]: - to_pad = self.size[0] - len(lines) - lines += to_pad * ['0' * self.size[1]] + if len(lines) < self.size.y: + to_pad = self.size.y - len(lines) + lines += to_pad * ['0' * self.size.x] def lines_to_colored_chars(lines): chars_with_attrs = [] @@ -503,7 +505,7 @@ class TUI: self.parser = Parser(self.game) self.to_update = {} self.item_pointer = 0 - self.examiner_position = ((0,0), (0, 0)) + self.examiner_position = (YX(0,0), YX(0, 0)) self.examiner_mode = False self.popup_text = 'Hi bob' self.to_send = [] @@ -567,8 +569,9 @@ class TUI: def move_examiner(direction): start_pos = self.examiner_position - new_examine_pos = self.game.world.map_.move(start_pos, direction) - if new_examine_pos: + new_examine_pos = self.game.map_geometry.move(start_pos, direction, + self.game.world.map_.size) + if new_examine_pos[0] == (0,0): self.examiner_position = new_examine_pos self.to_update['map'] = True @@ -654,32 +657,31 @@ class TUI: init_colors() # With screen initialized, set up widgets with their curses windows. - edit_widget = TextLineWidget('SEND:', self, (0, 0), (1, 20)) - edit_line_widget = EditWidget(self, (0, 6), (1, 14), ['edit']) + edit_widget = TextLineWidget('SEND:', self, YX(0, 0), YX(1, 20)) + edit_line_widget = EditWidget(self, YX(0, 6), YX(1, 14), ['edit']) edit_widget.children += [edit_line_widget] - turn_widget = TextLineWidget('TURN:', self, (2, 0), (1, 20)) - turn_widget.children += [TurnWidget(self, (2, 6), (1, 14), ['turn'])] - health_widget = TextLineWidget('HEALTH:', self, (3, 0), (1, 20)) - health_widget.children += [HealthWidget(self, (3, 8), (1, 12), ['turn'])] - log_widget = LogWidget(self, (5, 0), (None, 20), ['log']) - descriptor_widget = DescriptorWidget(self, (5, 0), (None, 20), + turn_widget = TextLineWidget('TURN:', self, YX(2, 0), YX(1, 20)) + turn_widget.children += [TurnWidget(self, YX(2, 6), YX(1, 14), ['turn'])] + health_widget = TextLineWidget('HEALTH:', self, YX(3, 0), YX(1, 20)) + health_widget.children += [HealthWidget(self, YX(3, 8), YX(1, 12), ['turn'])] + log_widget = LogWidget(self, YX(5, 0), YX(None, 20), ['log']) + descriptor_widget = DescriptorWidget(self, YX(5, 0), YX(None, 20), ['map'], False) - map_widget = MapWidget(self, (0, 21), (None, None), ['map']) + map_widget = MapWidget(self, YX(0, 21), YX(None, None), ['map']) inventory_widget = ItemsSelectorWidget('INVENTORY:', self.game.world.player_inventory, - self, (0, 21), (None, - None), ['inventory'], - False) + self, YX(0, 21), YX(None, None), + ['inventory'], False) pickable_items_widget = ItemsSelectorWidget('PICKABLE:', self.game.world.pickable_items, - self, (0, 21), - (None, None), + self, YX(0, 21), + YX(None, None), ['pickable_items'], False) top_widgets = [edit_widget, turn_widget, health_widget, log_widget, descriptor_widget, map_widget, inventory_widget, pickable_items_widget] - popup_widget = PopUpWidget(self, (0, 0), (1, 1), visible=False) + popup_widget = PopUpWidget(self, YX(0, 0), YX(1, 1), visible=False) # Ensure initial window state before loop starts. for w in top_widgets: