X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=a4507b1b74f011654b62de6f319df45fdf963c57;hb=b96c09a32fe69f9549c0569498cdc42c08dbfcde;hp=843bcfe844ca509b5f3ee354f192e62df0affa91;hpb=ba3c64445489ef0194b5e5025f87dd3c557d827a;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index 843bcfe..a4507b1 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -27,7 +27,7 @@ def cmd_ALL(game, msg, connection_id): def lower_msg_by_volume(msg, volume, largest_audible_distance): import random - factor = largest_audible_distance / 8 + factor = largest_audible_distance / 4 lowered_msg = '' for c in msg: c = c @@ -65,14 +65,20 @@ def cmd_ALL(game, msg, connection_id): c_id) cmd_ALL.argtypes = 'string' +def cmd_SPAWN_POINT(game, big_yx, little_yx): + if little_yx.y >= game.map_geometry.size.y or \ + little_yx.x >= game.map_geometry.size.x: + raise GameError('illegal spawn point') + game.spawn_point = big_yx, little_yx +cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg' + def cmd_LOGIN(game, nick, connection_id): for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]: raise GameError('name already in use') if game.get_player(connection_id): raise GameError('cannot log in twice') t = game.thing_types['Player'](game) - t.position = (YX(0,0), - YX(game.map_geometry.size.y // 2, game.map_geometry.size.x // 2)) + t.position = game.spawn_point game.things += [t] # TODO refactor into Thing.__init__? t.player_char = game.get_next_player_char() game.sessions[connection_id] = { @@ -92,6 +98,7 @@ def cmd_BECOME_ADMIN(game, password, connection_id): raise GameError('need to be logged in for this') if password in game.admin_passwords: game.sessions[connection_id]['status'] = 'admin' + game.io.send('ADMIN_OK', connection_id) else: raise GameError('wrong password') cmd_BECOME_ADMIN.argtypes = 'string' @@ -106,8 +113,6 @@ def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id): raise GameError('need to be logged in for this') if not game.sessions[connection_id]['status'] == 'admin': raise GameError('need to be admin for this') - if not control_char in game.map_control_passwords.keys(): - raise GameError('no password set for this tile class') big_yx, little_yx = player.fov_stencil.source_yxyx(yx) map_control = game.get_map(big_yx, 'control') map_control[little_yx] = control_char