X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fcommands.py;h=a92359eac8c2fcab197ea9ea42d2cd2de72b9a40;hb=673b5f17a66b9ff19d6d59a523b5c21e4ad3da73;hp=a9bd7938facafcdff695608567b9bd28ac4cf3c8;hpb=4c6a61c986e10761f9e99692cdb2dd2cd4474633;p=plomrogue2 diff --git a/plomrogue/commands.py b/plomrogue/commands.py index a9bd793..a92359e 100644 --- a/plomrogue/commands.py +++ b/plomrogue/commands.py @@ -44,7 +44,8 @@ def cmd_ALL(game, msg, connection_id): if not speaker: raise GameError('need to be logged in for this') largest_audible_distance = 20 - dijkstra_map = DijkstraMap(game.maps, speaker.position, + things = [t for t in game.things if t.type_ != 'Player'] + dijkstra_map = DijkstraMap(things, game.maps, speaker.position, largest_audible_distance, game.get_map) for c_id in game.sessions: listener = game.get_player(c_id) @@ -79,7 +80,7 @@ def cmd_LOGIN(game, nick, connection_id): t = game.thing_types['Player'](game) t.position = game.spawn_point game.things += [t] # TODO refactor into Thing.__init__? - t.player_char = game.get_next_player_char() + t.thing_char = game.get_next_player_char() game.sessions[connection_id] = { 'thing_id': t.id_, 'status': 'player' @@ -88,6 +89,10 @@ def cmd_LOGIN(game, nick, connection_id): t.name = nick game.io.send('CHAT ' + quote(t.name + ' entered the map.')) game.io.send('PLAYER_ID %s' % t.id_, connection_id) + for s in [s for s in game.things + if s.type_ == 'SpawnPoint' and s.name == t.name]: + t.position = s.position + break game.changed = True cmd_LOGIN.argtypes = 'string' @@ -118,6 +123,19 @@ def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id): game.changed = True cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char' +def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id): + player = game.get_player(connection_id) + if not player: + raise GameError('need to be logged in for this') + if not game.sessions[connection_id]['status'] == 'admin': + raise GameError('need to be admin for this') + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.protection = protection_char + game.changed = True +cmd_THING_PROTECTION.argtypes = 'int:pos char' + def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id): player = game.get_player(connection_id) if not player: @@ -269,9 +287,38 @@ def cmd_THING(game, big_yx, little_yx, thing_type, thing_id): game.changed = True cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg' -def cmd_THING_NAME(game, thing_id, name): +def cmd_THING_NAME(game, thing_id, name, pw, connection_id): + # TODO check if thing in FOV t = game.get_thing(thing_id) if not t: raise GameError('thing of ID %s not found' % thing_id) + if not game.can_do_thing_with_pw(t, pw): + raise GameError('wrong password for tile') t.name = name -cmd_THING_NAME.argtypes = 'int:pos string' + game.changed = True +cmd_THING_NAME.argtypes = 'int:pos string string' + +def cmd_GOD_THING_NAME(game, thing_id, name): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.name = name +cmd_GOD_THING_NAME.argtypes = 'int:pos string' + +def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + t.protection = protection_char +cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char' + +def cmd_THING_DOOR_CLOSED(game, thing_id): + t = game.get_thing(thing_id) + if not t: + raise GameError('thing of ID %s not found' % thing_id) + if not t.type_ == 'Door': + raise GameError('thing of ID %s not door' % thing_id) + t.blocking = True + t.portable = False + t.thing_char = '#' +cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'