X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=017580f24e4cb28ef98062f4d11026b2a02894ca;hb=c7a3af00680ba0449310bbb7336a187dd4ed6bcf;hp=a1c2ee641cc1dcfefd8797b284676095ab69e83b;hpb=722f6c3effe9aedf6c71678260a6976d30fb21ed;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index a1c2ee6..017580f 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -121,6 +121,7 @@ class Game(GameBase): self.tasks = {} self.thing_types = {} self.sessions = {} + self.faces = {} self.maps = {} self.map_controls = {} self.map_control_passwords = {} @@ -199,6 +200,14 @@ class Game(GameBase): player = self.get_thing(self.sessions[connection_id]['thing_id']) return player + def get_face(self, t): + if t.type_ == 'Player': + if t.name in self.faces: + return self.faces[t.name] + else: + return 'O O' + ' v ' + '>-<' + return None + def send_gamestate(self, connection_id=None): """Send out game state data relevant to clients.""" @@ -231,13 +240,22 @@ class Game(GameBase): self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id) for t in [t for t in self.things if player.fov_test(*t.position)]: target_yx = player.fov_stencil.target_yx(*t.position) - self.io.send('THING %s %s %s %s' % (target_yx, t.type_, - quote(t.protection), t.id_), c_id) + self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_, + quote(t.protection), + t.id_, int(t.portable)), + c_id) if hasattr(t, 'name'): self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id) + face = self.get_face(t) + if face: + self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id) if hasattr(t, 'thing_char'): self.io.send('THING_CHAR %s %s' % (t.id_, quote(t.thing_char)), c_id) + if hasattr(t, 'carrying') and t.carrying: + self.io.send('THING_CARRYING %s' % (t.id_), c_id) + if hasattr(t, 'installable') and not t.portable: + self.io.send('THING_INSTALLED %s' % (t.id_), c_id) for big_yx in self.portals: for little_yx in [little_yx for little_yx in self.portals[big_yx] if player.fov_test(big_yx, little_yx)]: @@ -365,12 +383,17 @@ class Game(GameBase): self.map_control_passwords[tile_class])) for pw in self.admin_passwords: write(f, 'ADMIN_PASSWORD %s' % pw) + for name in self.faces: + write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name), + quote(self.faces[name]))) for t in [t for t in self.things if not t.type_ == 'Player']: write(f, 'THING %s %s %s %s' % (t.position[0], t.position[1], t.type_, t.id_)) write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection))) if hasattr(t, 'name'): write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) + if hasattr(t, 'installable') and (not t.portable): + write(f, 'THING_INSTALLED %s' % t.id_) if t.type_ == 'Door' and t.blocking: write(f, 'THING_DOOR_CLOSED %s' % t.id_) elif t.type_ == 'MusicPlayer':