X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=0a33a56ef2e5bbd1426084fec67d4cb38351c9ff;hb=f0f0c01c001fef0bdc6bf8d60da329e4c7b55223;hp=1ffbf1acfa186f900d96a8252bd5db58dd5fa0a8;hpb=6cc83951670f2022bd22cbf0728ebb4c25479c4d;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 1ffbf1a..0a33a56 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -4,6 +4,7 @@ from plomrogue.errors import GameError, PlayError from plomrogue.io import GameIO from plomrogue.misc import quote from plomrogue.mapping import YX, MapGeometrySquare, Map +import string @@ -48,6 +49,19 @@ class Game(GameBase): self.map_control_passwords = {} self.annotations = {} self.portals = {} + self.player_chars = string.digits + string.ascii_letters + self.player_char_i = -1 + self.terrains = { + '.': 'floor', + 'X': 'wall', + '=': 'window', + '#': 'bed', + 'T': 'desk', + '8': 'cupboard', + '[': 'glass door', + 'o': 'sink', + 'O': 'toilet' + } if os.path.exists(self.io.save_file): if not os.path.isfile(self.io.save_file): raise GameError('save file path refers to non-file') @@ -76,7 +90,6 @@ class Game(GameBase): return True def get_string_options(self, string_option_type): - import string if string_option_type == 'direction': return self.map_geometry.get_directions() elif string_option_type == 'char': @@ -100,19 +113,21 @@ class Game(GameBase): visible_terrain = player.fov_stencil_map(self.map) self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), - self.map_geometry.size, + player.fov_stencil.size, quote(visible_terrain)), c_id) visible_control = player.fov_stencil_map(self.map_control) self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id) - for t in [t for t in self.things - if player.fov_stencil[t.position] == '.']: - self.io.send('THING %s %s %s' % (t.position, t.type_, t.id_), c_id) - if hasattr(t, 'nickname'): - self.io.send('THING_NAME %s %s' % (t.id_, - quote(t.nickname)), c_id) - for yx in [yx for yx in self.portals - if player.fov_stencil[yx] == '.']: - self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])), c_id) + for t in [t for t in self.things if player.fov_test(t.position)]: + target_yx = player.fov_stencil.target_yx(t.position) + self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id) + if hasattr(t, 'name'): + self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id) + if hasattr(t, 'player_char'): + self.io.send('THING_CHAR %s %s' % (t.id_, + quote(t.player_char)), c_id) + for yx in [yx for yx in self.portals if player.fov_test(yx)]: + self.io.send('PORTAL %s %s' % (player.fov_stencil.target_yx(yx), + quote(self.portals[yx])), c_id) self.io.send('GAME_STATE_COMPLETE') def run_tick(self): @@ -125,8 +140,8 @@ class Game(GameBase): break if not connection_id_found: t = self.get_thing(self.sessions[connection_id]) - if hasattr(t, 'nickname'): - self.io.send('CHAT ' + quote(t.nickname + ' left the map.')) + if hasattr(t, 'name'): + self.io.send('CHAT ' + quote(t.name + ' left the map.')) self.things.remove(t) to_delete += [connection_id] for connection_id in to_delete: @@ -187,6 +202,12 @@ class Game(GameBase): return 1 return max([t.id_ for t in self.things]) + 1 + def get_next_player_char(self): + self.player_char_i += 1 + if self.player_char_i >= len(self.player_chars): + self.player_char_i = 0 + return self.player_chars[self.player_char_i] + def save(self): def write(f, msg): @@ -210,6 +231,8 @@ class Game(GameBase): self.map_control_passwords[tile_class])) for t in [t for t in self.things if not t.type_ == 'Player']: write(f, 'THING %s %s %s' % (t.position, t.type_, t.id_)) + if hasattr(t, 'name'): + write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name))) def new_world(self, map_geometry): self.map_geometry = map_geometry