X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=5f91a1118c5932794945e015b5091fecae0b486e;hb=15ad903f7da0dd35945f79ff26e4528378eaf31f;hp=ba7c285c83a1c49d32ae0ca96aafaf869f2ca59c;hpb=4a49836086c55c2736bcc7def243f6c4a72ae690;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index ba7c285..5f91a11 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -120,6 +120,7 @@ class Game(GameBase): self.changed = True self.changed_tiles = {'fov': [], 'other': []} self.io = GameIO(self, save_file) + self.login_requests = [] self.tasks = {} self.thing_types = {} self.sessions = {} @@ -135,9 +136,10 @@ class Game(GameBase): self.players_hat_chars = {} self.player_char_i = -1 self.admin_passwords = [] - self.send_gamestate_interval = datetime.timedelta(seconds=0.04) + self.send_gamestate_min_interval = datetime.timedelta(seconds=0.04) + self.send_gamestate_max_interval = datetime.timedelta(seconds=5) self.last_send_gamestate = datetime.datetime.now() -\ - self.send_gamestate_interval + self.send_gamestate_min_interval self.terrains = { '.': Terrain('.', 'floor'), 'X': Terrain('X', 'wall', blocks_light=True, blocks_sound=True, @@ -215,7 +217,7 @@ class Game(GameBase): t.uncarry() self.things.remove(t) self.record_change(t.position, 'other') - if t.blocking: + if t.blocks_light: self.record_change(t.position, 'fov') def add_thing(self, type_, position, id_=0): @@ -228,7 +230,7 @@ class Game(GameBase): else: self.things += [t] self.record_change(t.position, 'other') - if t.blocking: + if t.blocks_light: self.record_change(t.position, 'fov') return t @@ -252,9 +254,9 @@ class Game(GameBase): player.prepare_multiprocessible_fov_stencil() player_fovs += [player._fov] player_ids_send_fov += [player.id_] - if not (player._seen_things - and player._seen_annotation_positions - and player._seen_portal_positions): + if None in (player._seen_things, + player._seen_annotation_positions, + player._seen_portal_positions): player_ids_send_other += [player.id_] new_fovs = [] single_core_until = 16 # since multiprocess has its own overhead @@ -275,6 +277,7 @@ class Game(GameBase): player = self.get_player(c_id) self.io.send('PLAYERS_HAT_CHARS ' + quote(player.get_cookie_chars()), c_id) + self.io.send('BLADDER_PRESSURE %s' % player.need_for_toilet) if player.id_ in player_ids_send_fov: self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id) self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(), @@ -328,7 +331,30 @@ class Game(GameBase): little_yx)] self.changed = True + def login(self, nick, connection_id): + for t in [t for t in self.things + if t.type_ == 'Player' and t.name == nick]: + self.io.send('GAME_ERROR ' + quote('name already in use'), + connection_id) + return + t = self.add_thing('Player', self.spawn_point) + t.name = nick + t.thing_char = self.get_next_player_char() + self.sessions[connection_id] = { + 'thing_id': t.id_, + 'status': 'player' + } + self.io.send('PLAYER_ID %s' % t.id_, connection_id) + self.io.send('LOGIN_OK', connection_id) + self.io.send('CHAT ' + quote(t.name + ' entered the map.')) + for s in [s for s in self.things + if s.type_ == 'SpawnPoint' and s.name == t.name]: + t.position = s.position + break + def run_tick(self): + + # update player sessions to_delete = [] for connection_id in self.sessions: connection_id_found = False @@ -344,7 +370,11 @@ class Game(GameBase): to_delete += [connection_id] for connection_id in to_delete: del self.sessions[connection_id] - # self.changed = True already handled by remove_thing + while len(self.login_requests) > 0: + login_request = self.login_requests.pop() + self.login(login_request[0], login_request[1]) + + # update game state for t in [t for t in self.things]: if t in self.things: try: @@ -357,12 +387,15 @@ class Game(GameBase): for connection_id in [c_id for c_id in self.sessions if self.sessions[c_id]['thing_id'] == t.id_]: self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) - if self.changed: + + # send gamestate if it makes sense at this point + if self.changed or self.last_send_gamestate < \ + datetime.datetime.now() - self.send_gamestate_max_interval: self.turn += 1 # send_gamestate() can be rather expensive, due to among other reasons # re-calculating players' FOVs, so don't send it out too often if self.last_send_gamestate < \ - datetime.datetime.now() -self.send_gamestate_interval: + datetime.datetime.now() - self.send_gamestate_min_interval: n_changes = 0 for type_ in self.changed_tiles: n_changes += len(self.changed_tiles[type_]) @@ -473,6 +506,10 @@ class Game(GameBase): int(terrain.blocks_light), int(terrain.blocks_sound), int(terrain.blocks_movement))) + if len(terrain.tags) > 0: + for tag in terrain.tags: + write(f, 'TERRAIN_TAG %s %s' % (quote(terrain.character), + quote(tag))) for big_yx in [yx for yx in self.maps if self.maps[yx].modified]: for y, line in self.maps[big_yx].lines(): write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line))) @@ -510,8 +547,8 @@ class Game(GameBase): write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) if hasattr(t, 'installable') and (not t.portable): write(f, 'THING_INSTALLED %s' % t.id_) - if t.type_ == 'Door' and t.blocking: - write(f, 'THING_DOOR_CLOSED %s' % t.id_) + if t.type_ == 'Door' and t.blocks_movement: + write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked))) elif t.type_ == 'Hat': write(f, 'THING_HAT_DESIGN %s %s' % (t.id_, quote(t.design))) @@ -523,6 +560,8 @@ class Game(GameBase): (t.id_, quote(item[0]), item[1])) elif t.type_ == 'Bottle' and not t.full: write(f, 'THING_BOTTLE_EMPTY %s' % t.id_) + elif t.type_ == 'DoorKey': + write(f, 'THING_DOOR_KEY %s %s' % (t.id_, t.door.id_)) write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], self.spawn_point[1]))