X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=c560993e40b5da675b9b6d73f3fea82014b525ba;hb=af6c471be94c1a15cdd0df1d4add917b7a686eaa;hp=ff035bb8dd28f3ab0b22425b22cb1f3f1e5e312d;hpb=dfe8541633da35717021f06839d1a386481c95f1;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index ff035bb..c560993 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -146,6 +146,7 @@ class Game(GameBase): '=': Terrain('=', 'glass', blocks_sound=True, blocks_movement=True), 'T': Terrain('T', 'table', blocks_movement=True), } + self.draw_control_presets = True if os.path.exists(self.io.save_file): if not os.path.isfile(self.io.save_file): raise GameError('save file path refers to non-file') @@ -306,8 +307,9 @@ class Game(GameBase): if hasattr(t, 'installable') and not t.portable: self.io.send('THING_INSTALLED %s' % (t.id_), c_id) if hasattr(t, 'design'): - self.io.send('THING_HAT %s %s' % (t.id_, - quote(t.design)), c_id) + self.io.send('THING_DESIGN %s %s %s' + % (t.id_, t.design_size, quote(t.design)), + c_id) for t in [t for t in player.seen_things if t.carrying]: # send this last so all carryable things are already created self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_), @@ -350,7 +352,9 @@ class Game(GameBase): for s in [s for s in self.things if s.type_ == 'SpawnPoint' and s.name == t.name]: t.position = s.position - break + if s.temporary: + self.remove_thing(s) + break def run_tick(self): @@ -366,6 +370,9 @@ class Game(GameBase): t = self.get_player(connection_id) if hasattr(t, 'name'): self.io.send('CHAT ' + quote(t.name + ' left the map.')) + spawn_point = self.add_thing('SpawnPoint', t.position) + spawn_point.temporary = True + spawn_point.name = t.name self.remove_thing(t) to_delete += [connection_id] for connection_id in to_delete: @@ -498,6 +505,9 @@ class Game(GameBase): with open(self.io.save_file, 'w') as f: write(f, 'TURN %s' % self.turn) map_geometry_shape = self.get_map_geometry_shape() + # must come before MAP, otherwise first get_map uses the default + # TODO: refactor into MAP + write(f, 'MAP_CONTROL_PRESETS %s' % int(self.draw_control_presets)) write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,)) for terrain in self.terrains.values(): write(f, 'TERRAIN %s %s %s %s %s' % (quote(terrain.character), @@ -546,11 +556,10 @@ class Game(GameBase): write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) if hasattr(t, 'installable') and (not t.portable): write(f, 'THING_INSTALLED %s' % t.id_) + if hasattr(t, 'design'): + write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design))) if t.type_ == 'Door' and t.blocks_movement: write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked))) - elif t.type_ == 'Hat': - write(f, 'THING_HAT_DESIGN %s %s' % (t.id_, - quote(t.design))) elif t.type_ == 'MusicPlayer': write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' % (t.id_, int(t.playing), t.playlist_index, int(t.repeat))) @@ -564,6 +573,20 @@ class Game(GameBase): elif t.type_ == 'Crate': for item in t.content: write(f, 'THING_CRATE_ITEM %s %s' % (t.id_, item.id_)) + elif t.type_ == 'SpawnPoint': + timestamp = 0 + if t.temporary: + timestamp = int(t.created_at.timestamp()) + write(f, 'THING_SPAWNPOINT_CREATED %s %s' % (t.id_, + timestamp)) + next_thing_id = self.new_thing_id() + for t in [t for t in self.things if t.type_ == 'Player']: + write(f, 'THING %s %s SpawnPoint %s' + % (t.position[0], t.position[1], next_thing_id)) + write(f, 'GOD_THING_NAME %s %s' % (next_thing_id, t.name)) + write(f, 'THING_SPAWNPOINT_CREATED %s %s' + % (next_thing_id, int(datetime.datetime.now().timestamp()))) + next_thing_id += 1 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], self.spawn_point[1])) @@ -576,7 +599,7 @@ class Game(GameBase): maps = self.map_controls if big_yx not in maps: maps[big_yx] = SaveableMap(self.map_geometry) - if type_ == 'control': + if self.draw_control_presets and type_ == 'control': maps[big_yx].draw_presets(big_yx.y % 2) return maps[big_yx]