X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=d3ab1e73b08b8b19d6bcc81f3832d6a72811d963;hb=5cd44408532e23648ddcd1d59004a9dae59694af;hp=35a610881bed5fea0ce7081d2b6f92bdc2774150;hpb=08ec4530a77f65da7bee3fd60a1c8ca6d06b8760;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 35a6108..d3ab1e7 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -120,6 +120,7 @@ class Game(GameBase): self.changed = True self.changed_tiles = {'fov': [], 'other': []} self.io = GameIO(self, save_file) + self.login_requests = [] self.tasks = {} self.thing_types = {} self.sessions = {} @@ -252,9 +253,9 @@ class Game(GameBase): player.prepare_multiprocessible_fov_stencil() player_fovs += [player._fov] player_ids_send_fov += [player.id_] - if not (player._seen_things - and player._seen_annotation_positions - and player._seen_portal_positions): + if None in (player._seen_things, + player._seen_annotation_positions, + player._seen_portal_positions): player_ids_send_other += [player.id_] new_fovs = [] single_core_until = 16 # since multiprocess has its own overhead @@ -328,7 +329,30 @@ class Game(GameBase): little_yx)] self.changed = True + def login(self, nick, connection_id): + for t in [t for t in self.things + if t.type_ == 'Player' and t.name == nick]: + self.io.send('GAME_ERROR ' + quote('name already in use'), + connection_id) + return + t = self.add_thing('Player', self.spawn_point) + t.name = nick + t.thing_char = self.get_next_player_char() + self.sessions[connection_id] = { + 'thing_id': t.id_, + 'status': 'player' + } + self.io.send('PLAYER_ID %s' % t.id_, connection_id) + self.io.send('LOGIN_OK', connection_id) + self.io.send('CHAT ' + quote(t.name + ' entered the map.')) + for s in [s for s in self.things + if s.type_ == 'SpawnPoint' and s.name == t.name]: + t.position = s.position + break + def run_tick(self): + + # update player sessions to_delete = [] for connection_id in self.sessions: connection_id_found = False @@ -344,7 +368,11 @@ class Game(GameBase): to_delete += [connection_id] for connection_id in to_delete: del self.sessions[connection_id] - # self.changed = True already handled by remove_thing + while len(self.login_requests) > 0: + login_request = self.login_requests.pop() + self.login(login_request[0], login_request[1]) + + # update game state for t in [t for t in self.things]: if t in self.things: try: @@ -357,6 +385,8 @@ class Game(GameBase): for connection_id in [c_id for c_id in self.sessions if self.sessions[c_id]['thing_id'] == t.id_]: self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id) + + # send gamestate if it makes sense at this point if self.changed: self.turn += 1 # send_gamestate() can be rather expensive, due to among other reasons @@ -473,6 +503,10 @@ class Game(GameBase): int(terrain.blocks_light), int(terrain.blocks_sound), int(terrain.blocks_movement))) + if len(terrain.tags) > 0: + for tag in terrain.tags: + write(f, 'TERRAIN_TAG %s %s' % (quote(terrain.character), + quote(tag))) for big_yx in [yx for yx in self.maps if self.maps[yx].modified]: for y, line in self.maps[big_yx].lines(): write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line))) @@ -511,7 +545,7 @@ class Game(GameBase): if hasattr(t, 'installable') and (not t.portable): write(f, 'THING_INSTALLED %s' % t.id_) if t.type_ == 'Door' and t.blocks_movement: - write(f, 'THING_DOOR_CLOSED %s' % t.id_) + write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked))) elif t.type_ == 'Hat': write(f, 'THING_HAT_DESIGN %s %s' % (t.id_, quote(t.design))) @@ -523,6 +557,8 @@ class Game(GameBase): (t.id_, quote(item[0]), item[1])) elif t.type_ == 'Bottle' and not t.full: write(f, 'THING_BOTTLE_EMPTY %s' % t.id_) + elif t.type_ == 'DoorKey': + write(f, 'THING_DOOR_KEY %s %s' % (t.id_, t.door.id_)) write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0], self.spawn_point[1]))