X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=d5f8430bb677f9c343cff0f5bca3258f28c71f17;hb=dddaf00b6d3799e9243e5dd07973a95e1d2ace65;hp=a57a507cfc0a1f1d98d677068f60b3fc6772f3bd;hpb=028871514fd40755055facc5883a4f8076dcebad;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index a57a507..d5f8430 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -213,6 +213,8 @@ class Game(GameBase): return None def remove_thing(self, t): + if t.carrying: + t.uncarry() self.things.remove(t) self.record_fov_change(t.position) @@ -247,7 +249,7 @@ class Game(GameBase): player_fovs += [player._fov] player_fov_ids += [player.id_] new_fovs = [] - single_core_until = 8 # since multiprocess has its own overhead + single_core_until = 16 # since multiprocess has its own overhead if len(player_fovs) > single_core_until: pool = multiprocessing.Pool() new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs]) @@ -267,7 +269,9 @@ class Game(GameBase): player.fov_stencil.geometry.size, quote(player.visible_terrain)), c_id) self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id) - for t in [t for t in self.things if player.fov_test(*t.position)]: + seen_things = [t for t in self.things + if player.fov_test(*t.position)] + for t in seen_things: target_yx = player.fov_stencil.target_yx(*t.position) self.io.send('THING %s %s %s %s %s %s' % (target_yx, t.type_, quote(t.protection), t.id_, @@ -284,11 +288,15 @@ class Game(GameBase): if hasattr(t, 'thing_char'): self.io.send('THING_CHAR %s %s' % (t.id_, quote(t.thing_char)), c_id) - if hasattr(t, 'carrying') and t.carrying: - self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_), - c_id) if hasattr(t, 'installable') and not t.portable: self.io.send('THING_INSTALLED %s' % (t.id_), c_id) + if hasattr(t, 'design'): + self.io.send('THING_HAT %s %s' % (t.id_, + quote(t.design)), c_id) + for t in [t for t in seen_things if t.carrying]: + # send this last so all carryable things are already created + self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_), + c_id) for big_yx in self.portals: for little_yx in [little_yx for little_yx in self.portals[big_yx] if player.fov_test(big_yx, little_yx)]: @@ -354,6 +362,7 @@ class Game(GameBase): y_range_end = absolute_position.y + fov_radius x_range_start = absolute_position.x - fov_radius x_range_end = absolute_position.x + fov_radius + # TODO: refactor with SourcedMap.inside? for position in self.changed_tiles: if position.y < y_range_start\ or position.y > y_range_end: