X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fmapping.py;h=00b8b1d7a6771bd1ed6fcef34b835dd061ee38da;hb=70b12aa9c1fe6933cfc7e19775b67673d2e93768;hp=9fecffb6bcb06a1740dc950138018c6fe0dfb85a;hpb=3795deac19be4816d54829ed2e728e78f57f86de;p=plomrogue2 diff --git a/plomrogue/mapping.py b/plomrogue/mapping.py index 9fecffb..00b8b1d 100644 --- a/plomrogue/mapping.py +++ b/plomrogue/mapping.py @@ -75,6 +75,13 @@ class MapGeometrySquare(MapGeometryWithLeftRightMoves): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.fov_map_class = FovMapSquare + self.dijkstra_map_class = DijkstraMapSquare + + def define_segment(self, source_center, radius): + size = YX(2 * radius + 1, 2 * radius + 1) + offset = YX(source_center.y - radius, source_center.x - radius) + center = YX(radius, radius) + return size, offset, center def move_UP(self, start_pos): return YX(start_pos.y - 1, start_pos.x) @@ -88,6 +95,14 @@ class MapGeometryHex(MapGeometryWithLeftRightMoves): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.fov_map_class = FovMapHex + self.dijkstra_map_class = DijkstraMapHex + + def define_segment(self, source_center, radius): + indent = 1 if (source_center.y % 2) else 0 + size = YX(2 * radius + 1 + indent, 2 * radius + 1) + offset = YX(source_center.y - radius - indent, source_center.x - radius) + center = YX(radius + indent, radius) + return size, offset, center def move_UPLEFT(self, start_pos): start_indented = start_pos.y % 2 @@ -172,30 +187,91 @@ class Map(): -class FovMap(Map): +class SourcedMap(Map): + + def __init__(self, source_map, source_center, radius): + self.source_map = source_map + self.radius = radius + self.size, self.offset, self.center = \ + self.geometry_class.define_segment(None, source_center, radius) + self.geometry = self.geometry_class(self.size) + + def source_yx(self, yx, check=False): + source_yx = yx + self.offset + if check and not self.source_map.inside(source_yx): + return False + return source_yx + + def target_yx(self, yx, check=False): + target_yx = yx - self.offset + if check and not self.inside(target_yx): + return False + return target_yx + + + +class DijkstraMap(SourcedMap): + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.terrain = [255] * self.size_i + self[self.center] = 0 + shrunk = True + source_map_segment = '' + for yx in self: + yx_in_source = self.source_yx(yx, True) + if yx_in_source: + source_map_segment += self.source_map[yx_in_source] + else: + source_map_segment += 'X' + while shrunk: + shrunk = False + for i in range(self.size_i): + if source_map_segment[i] == 'X': + continue + neighbors = self.geometry.get_neighbors_i(i) + for direction in [d for d in neighbors if neighbors[d]]: + j = neighbors[direction] + if self.terrain[j] < self.terrain[i] - 1: + self.terrain[i] = self.terrain[j] + 1 + shrunk = True + #print('DEBUG Dijkstra') + #line_to_print = [] + #x = 0 + #for n in self.terrain: + # line_to_print += ['%3s' % n] + # x += 1 + # if x >= self.size.x: + # x = 0 + # print(' '.join(line_to_print)) + # line_to_print = [] + + + +class DijkstraMapHex(DijkstraMap): + geometry_class = MapGeometryHex + + + +class DijkstraMapSquare(DijkstraMap): + geometry_class = MapGeometrySquare + + + +class FovMap(SourcedMap): # TODO: player visibility asymmetrical (A can see B when B can't see A): # does this make sense, or not? - def __init__(self, source_map, source_center): - self.source_map = source_map - self.fov_radius = 12 - self.set_size_offset_center(source_center) + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) self.terrain = '?' * self.size.y * self.size.x self[self.center] = '.' - self.geometry = self.geometry_class(self.size) - self[self.center] = '.' self.shadow_cones = [] self.circle_out(self.center, self.shadow_process) def throws_shadow(self, source_yx): return self.source_map[source_yx] == 'X' - def source_yx(self, yx): - source_yx = yx + self.offset - if not self.source_map.inside(source_yx): - return False - return source_yx - def shadow_process(self, yx, source_yx, distance_to_center, dir_i, dir_progress): # Possible optimization: If no shadow_cones yet and self[yx] == '.', # skip all. @@ -271,13 +347,13 @@ class FovMap(Map): circle_in_map = True distance = 1 yx = YX(yx.y, yx.x) - while distance <= self.fov_radius: + while distance <= self.radius: yx = self.basic_circle_out_move(yx, 'RIGHT') for dir_i in range(len(self.circle_out_directions)): for dir_progress in range(distance): direction = self.circle_out_directions[dir_i] yx = self.circle_out_move(yx, direction) - source_yx = self.source_yx(yx) + source_yx = self.source_yx(yx, True) if source_yx: f(yx, source_yx, distance, dir_i, dir_progress) distance += 1 @@ -289,14 +365,6 @@ class FovMapHex(FovMap): 'UPRIGHT', 'RIGHT', 'DOWNRIGHT') geometry_class = MapGeometryHex - def set_size_offset_center(self, source_center): - indent = 1 if (source_center.y % 2) else 0 - self.size = YX(2 * self.fov_radius + 1 + indent, - 2 * self.fov_radius + 1) - self.offset = YX(source_center.y - self.fov_radius - indent, - source_center.x - self.fov_radius) - self.center = YX(self.fov_radius + indent, self.fov_radius) - def circle_out_move(self, yx, direction): return self.basic_circle_out_move(yx, direction) @@ -307,12 +375,6 @@ class FovMapSquare(FovMap): ('UP', 'RIGHT'), ('RIGHT', 'DOWN')) geometry_class = MapGeometrySquare - def set_size_offset_center(self, source_center): - self.size = YX(2 * self.fov_radius + 1, 2 * self.fov_radius + 1) - self.offset = YX(source_center.y - self.fov_radius, - source_center.x - self.fov_radius) - self.center = YX(self.fov_radius, self.fov_radius) - def circle_out_move(self, yx, direction): yx = self.basic_circle_out_move(yx, direction[0]) return self.basic_circle_out_move(yx, direction[1])