X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Ftasks.py;h=6d1a32a75e65b4a5a7fe74a40634f260e85e4d1c;hb=acdf162669be2293919fe536275b28703489881f;hp=99bb41f516249e81dc3470caa09444e18c21047d;hpb=540aec0e9bf55d0452cffda4b34e1995d3724abf;p=plomrogue2 diff --git a/plomrogue/tasks.py b/plomrogue/tasks.py index 99bb41f..6d1a32a 100644 --- a/plomrogue/tasks.py +++ b/plomrogue/tasks.py @@ -1,4 +1,4 @@ -from plomrogue.errors import PlayError +from plomrogue.errors import PlayError, GameError from plomrogue.mapping import YX @@ -20,7 +20,7 @@ class Task_WAIT(Task): todo = 1 def do(self): - return 'success' + pass @@ -36,22 +36,27 @@ class Task_MOVE(Task): test_pos = self.get_move_target() if test_pos is None: raise PlayError('would move out of map') - elif test_pos in [t.position for t in self.thing.game.things]: - raise PlayError('would collide with other things') + elif test_pos in [t.position for t in self.thing.game.things + if t.blocking]: + raise PlayError('blocked by other thing') elif self.thing.game.map[test_pos] != '.': raise PlayError('would move into illegal territory') def do(self): self.thing.position = self.get_move_target() + if self.thing.carrying: + self.thing.carrying.position = self.thing.position class Task_WRITE(Task): todo = 1 - argtypes = 'string:char' + argtypes = 'string:char string' def check(self): - pass + if not self.thing.game.can_do_tile_with_pw(self.thing.position, + self.args[1]): + raise GameError('wrong password for tile') def do(self): self.thing.game.map[self.thing.position] = self.args[0] @@ -60,12 +65,49 @@ class Task_WRITE(Task): class Task_FLATTEN_SURROUNDINGS(Task): todo = 10 + argtypes = 'string' def check(self): pass def do(self): - self.thing.game.map[self.thing.position] = '.' - for yx in self.thing.game.map_geometry.get_neighbors(self.thing.position).values(): + for yx in[self.thing.position] + \ + list(self.thing.game.map_geometry.get_neighbors(self.thing.position).values()): if yx is not None: + if not self.thing.game.can_do_tile_with_pw(yx, self.args[0]): + continue self.thing.game.map[yx] = '.' + + + +class Task_PICK_UP(Task): + todo = 1 + + def check(self): + if self.thing.carrying: + raise PlayError('already carrying') + nothing_to_pick_up = True + for t in [t for t in self.thing.game.things + if t != self.thing and t.position == self.thing.position + and t.type_ != 'Player']: + nothing_to_pick_up = False + break + if nothing_to_pick_up: + raise PlayError('nothing to pick up') + + def do(self): + to_pick_up = [t for t in self.thing.game.things + if t != self.thing and t.position == self.thing.position][0] + self.thing.carrying = to_pick_up + + + +class Task_DROP(Task): + todo = 1 + + def check(self): + if not self.thing.carrying: + raise PlayError('nothing to drop') + + def do(self): + self.thing.carrying = None