X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=46ea770ab302994272afe7d83612ba5204dd0d18;hb=af6c471be94c1a15cdd0df1d4add917b7a686eaa;hp=a0db94a0f639907d0cd1d35169c8d77cf3e19b9f;hpb=023f991e645730e150bfd2782d16cbb4e440f78c;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index a0db94a..46ea770 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -28,6 +28,7 @@ class Thing(ThingBase): commandable = False cookable = False carried = False + consumable = False def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -147,6 +148,17 @@ class Thing_SpawnPoint(Thing): symbol_hint = 's' portable = True name = 'username' + temporary = False + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.created_at = datetime.datetime.now() + + def proceed(self): + super().proceed() + if self.temporary and datetime.datetime.now() >\ + self.created_at + datetime.timedelta(minutes=10): + self.game.remove_thing(self) @@ -162,6 +174,21 @@ class ThingInstallable(Thing): +class Thing_SignSpawner(ThingSpawner): + child_type = 'Sign' + + + +class Thing_Sign(ThingInstallable): + symbol_hint = '?' + design_size = YX(16, 36) + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.design = 'x' * self.design_size.y * self.design_size.x + + + class Thing_DoorSpawner(ThingSpawner): child_type = 'Door' @@ -208,6 +235,7 @@ class Thing_Psychedelic(Thing): symbol_hint = 'P' portable = True cookable = True + consumable = True @@ -224,6 +252,7 @@ class Thing_Bottle(Thing): thing_char = '~' spinnable = True cookable = True + consumable = True def empty(self): self.thing_char = '_' @@ -262,6 +291,7 @@ class Thing_Hat(Thing): design = ' +--+ ' + ' | | ' + '======' spinnable = True cookable = True + design_size = YX(3, 6) def spin(self): new_design = '' @@ -435,9 +465,24 @@ class Thing_BottleDeposit(Thing): +class Thing_Stimulant(Thing): + symbol_hint = 'e' + cookable = True + portable = True + consumable = True + + + +class Thing_StimulantSpawner(ThingSpawner): + symbol_hint = 'e' + child_type = 'Stimulant' + + + class Thing_Cookie(Thing): symbol_hint = 'c' portable = True + consumable = True def __init__(self, *args, **kwargs): import string @@ -456,8 +501,30 @@ class Thing_CookieSpawner(Thing): +class Thing_Crate(Thing): + portable = True + symbol_hint = 'C' + + def __init__(self, *args, **kwargs): + super().__init__(*args, **kwargs) + self.content = [] + + def accept(self, thing): + self.content += [thing] + + def remove_from_crate(self, thing): + self.content.remove(thing) + + + +class Thing_CrateSpawner(ThingSpawner): + child_type = 'Crate' + symbol_hint = 'C' + + + class ThingAnimate(Thing): - weariness = 0 + energy = 50 def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -486,7 +553,7 @@ class ThingAnimate(Thing): task = self.next_task[0] self.next_task = [None] task.check() - task.todo += self.weariness * 10 + task.todo += max(0, -self.energy * 10) return task def proceed(self): @@ -596,6 +663,7 @@ class Thing_Player(ThingAnimate): tripping = 0 need_for_toilet = 0 standing = True + dancing = 0 def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -637,13 +705,25 @@ class Thing_Player(ThingAnimate): self.game.changed = True if random.random() > 0.9999: if self.standing: - self.weariness += 1 - if self.weariness % 5 == 0: - self.send_msg('CHAT "All that walking or standing makes ' - 'you weary, and thereby slower. Find a place ' - 'to sit or lie down to regain energy."') - elif self.weariness > 0: - self.weariness -= 1 + self.energy -= 1 + else: + self.energy += 1 + if self.energy < 0 and self.standing and self.energy % 5 == 0: + self.send_msg('CHAT "All that walking or standing uses up ' + 'your energy, which makes you slower. Find a' + ' place to sit or lie down to regain it."') + self.game.changed = True + if self.dancing and random.random() > 0.99 and not self.next_task[0]: + self.dancing -= 1 + direction = random.choice(self.game.map_geometry.directions) + self.set_next_task('MOVE', [direction]) + if random.random() > 0.9: + self.energy -= 1 + self.game.changed = True + if 1000000 * random.random() < self.energy - 50: + self.send_msg('CHAT "Your body tries to ' + 'dance off its energy surplus."') + self.dancing += 50 self.game.changed = True def send_msg(self, msg):