X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=950a777f0bc951defb35f0f32cefe912f1008e25;hb=9ac7e8befde463275086945c1ed5399bb8ef3af0;hp=09dc4b678a066ba83f475250a8f205ac7ab4ec90;hpb=faf760cf585b035e207e5bc80ec4fce720685c23;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index 09dc4b6..950a777 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -1,5 +1,5 @@ from plomrogue.errors import GameError, PlayError -from plomrogue.mapping import YX +from plomrogue.mapping import YX, FovMap from plomrogue.misc import quote import random @@ -92,7 +92,17 @@ class Thing(ThingBase): lowered_nick = lower_msg_by_volume(name, volume, largest_audible_distance) symbol = '' - if listener.fov_test(self.position[0], self.position[1]): + # if listener.fov_test(self.position[0], self.position[1]): + # TODO: We might want to only show chat faces of players that are + # in the listener's FOV. However, if we do a fov_test here, + # this might set up a listener._fov where previously there was None, + # with ._fov = None serving to Game.send_gamestate() as an indicator + # that map view data for listener might be subject to change and + # therefore needs to be re-sent. If we generate an un-set ._fov + # here, this inhibits send_gamestate() from sending new map view + # data to listener. We need to re-structure this whole process + # if we want to use a FOV test on listener here. + if listener_distance < largest_audible_distance / 2: self.game.io.send('CHATFACE %s' % self.id_, c_id) if self.type_ == 'Player' and hasattr(self, 'thing_char'): symbol = '/@' + self.thing_char @@ -200,12 +210,11 @@ class Thing_Bottle(Thing): all_players = [t for t in self.game.things if t.type_ == 'Player'] # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil # and ThingPlayer.fov_test - fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 12 light_blockers = self.game.get_light_blockers() obstacles = [t.position for t in self.game.things if t.blocks_light] - fov = fov_map_class(light_blockers, obstacles, self.game.maps, - self.position, fov_radius, self.game.get_map) + fov = FovMap(light_blockers, obstacles, self.game.maps, + self.position, fov_radius, self.game.get_map) fov.init_terrain() visible_players = [] for p in all_players: @@ -470,12 +479,11 @@ class ThingAnimate(Thing): self.task = self.get_next_task() def prepare_multiprocessible_fov_stencil(self): - fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 3 if self.drunk > 0 else 12 light_blockers = self.game.get_light_blockers() obstacles = [t.position for t in self.game.things if t.blocks_light] - self._fov = fov_map_class(light_blockers, obstacles, self.game.maps, - self.position, fov_radius, self.game.get_map) + self._fov = FovMap(light_blockers, obstacles, self.game.maps, + self.position, fov_radius, self.game.get_map) def multiprocessible_fov_stencil(self): self._fov.init_terrain() @@ -490,9 +498,6 @@ class ThingAnimate(Thing): self.multiprocessible_fov_stencil() return self._fov - def fov_stencil_make(self): - self._fov.make() - def fov_test(self, big_yx, little_yx): test_position = self.fov_stencil.target_yx(big_yx, little_yx) if self.fov_stencil.inside(test_position): @@ -564,6 +569,7 @@ class Thing_Player(ThingAnimate): drunk = 0 tripping = 0 need_for_toilet = 0 + standing = True def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -584,13 +590,14 @@ class Thing_Player(ThingAnimate): self.send_msg('CHAT "You use the toilet. What a relief!"') self.need_for_toilet = 0 if 10000 * random.random() < self.need_for_toilet / 100000: - self.send_msg('CHAT "You need to use a toilet."') + self.send_msg('CHAT "You need to go to a toilet."') + if self.need_for_toilet > 1000000: + self.send_msg('CHAT "You pee into your pants. Eww!"') + self.need_for_toilet = 0 if self.drunk == 0: self.send_msg('CHAT "You sober up."') self.invalidate('fov') self.game.changed = True - self.need_for_toilet *= 2 - self.need_for_toilet += 1 if self.tripping == 0: self.send_msg('DEFAULT_COLORS') self.send_msg('CHAT "You sober up."')