X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=c8ef346b13a05e831d092f9430d9a93c49a8473e;hb=dfb05774efac717d1adc699e97b6140599e5df1e;hp=0d17d3c029469713ed25305d20433467a847b6d2;hpb=9c9475a01bbbd18b69056a9564768df6bff36539;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index 0d17d3c..c8ef346 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -1,5 +1,5 @@ from plomrogue.errors import GameError, PlayError -from plomrogue.mapping import YX +from plomrogue.mapping import YX, FovMap from plomrogue.misc import quote import random @@ -20,7 +20,9 @@ class ThingBase: class Thing(ThingBase): - blocking = False + blocks_movement = False + blocks_sound = False + blocks_light = False portable = False protection = '.' commandable = False @@ -46,7 +48,6 @@ class Thing(ThingBase): def lower_msg_by_volume(msg, volume, largest_audible_distance, url_limits = []): - import random factor = largest_audible_distance / 4 lowered_msg = '' in_url = False @@ -68,13 +69,12 @@ class Thing(ThingBase): return lowered_msg largest_audible_distance = 20 - # player's don't block sound - obstacles = [t.position for t in self.game.things - if t.blocking and t.type_ != 'Player'] + obstacles = [t.position for t in self.game.things if t.blocks_sound] + targets = [t.position for t in self.game.things if t.type_ == 'Player'] sound_blockers = self.game.get_sound_blockers() - dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps, - self.position, largest_audible_distance, - self.game.get_map) + dijkstra_map = DijkstraMap(targets, sound_blockers, obstacles, + self.game.maps, self.position, + largest_audible_distance, self.game.get_map) url_limits = [] for m in re.finditer('https?://[^\s]+', msg): url_limits += [m.start(), m.end()] @@ -93,7 +93,17 @@ class Thing(ThingBase): lowered_nick = lower_msg_by_volume(name, volume, largest_audible_distance) symbol = '' - if listener.fov_test(self.position[0], self.position[1]): + # if listener.fov_test(self.position[0], self.position[1]): + # TODO: We might want to only show chat faces of players that are + # in the listener's FOV. However, if we do a fov_test here, + # this might set up a listener._fov where previously there was None, + # with ._fov = None serving to Game.send_gamestate() as an indicator + # that map view data for listener might be subject to change and + # therefore needs to be re-sent. If we generate an un-set ._fov + # here, this inhibits send_gamestate() from sending new map view + # data to listener. We need to re-structure this whole process + # if we want to use a FOV test on listener here. + if listener_distance < largest_audible_distance / 2: self.game.io.send('CHATFACE %s' % self.id_, c_id) if self.type_ == 'Player' and hasattr(self, 'thing_char'): symbol = '/@' + self.thing_char @@ -117,8 +127,8 @@ class ThingSpawner(Thing): def proceed(self): for t in [t for t in self.game.things if t != self and t.position == self.position]: - return - self.game.add_thing(self.child_type, self.position) + return None + return self.game.add_thing(self.child_type, self.position) @@ -139,30 +149,69 @@ class Thing_SpawnPoint(Thing): +class ThingInstallable(Thing): + portable = True + installable = True + + def install(self): + self.portable = False + + def uninstall(self): + self.portable = True + + + class Thing_DoorSpawner(ThingSpawner): child_type = 'Door' + def proceed(self): + door = super().proceed() + if door: + key = self.game.add_thing('DoorKey', self.position) + key.door = door -class Thing_Door(Thing): - symbol_hint = 'D' - blocking = False + +class Thing_DoorKey(Thing): portable = True - installable = True + symbol_hint = 'k' + + + + +class Thing_Door(ThingInstallable): + symbol_hint = 'D' + blocks_movement = False + locked = False def open(self): - self.blocking = False + self.blocks_movement = False + self.blocks_light = False + self.blocks_sound = False + self.locked = False del self.thing_char def close(self): - self.blocking = True + self.blocks_movement = True + self.blocks_light = True + self.blocks_sound = True self.thing_char = '#' - def install(self): - self.portable = False + def lock(self): + self.locked = True + self.thing_char = 'L' + - def uninstall(self): - self.portable = True + +class Thing_Psychedelic(Thing): + symbol_hint = 'P' + portable = True + + + +class Thing_PsychedelicSpawner(ThingSpawner): + symbol_hint = 'P' + child_type = 'Psychedelic' @@ -178,16 +227,14 @@ class Thing_Bottle(Thing): self.full = False def spin(self): - import random all_players = [t for t in self.game.things if t.type_ == 'Player'] # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil # and ThingPlayer.fov_test - fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 12 light_blockers = self.game.get_light_blockers() - obstacles = [t.position for t in self.game.things if t.blocking] - fov = fov_map_class(light_blockers, obstacles, self.game.maps, - self.position, fov_radius, self.game.get_map) + obstacles = [t.position for t in self.game.things if t.blocks_light] + fov = FovMap(light_blockers, obstacles, self.game.maps, + self.position, fov_radius, self.game.get_map) fov.init_terrain() visible_players = [] for p in all_players: @@ -405,8 +452,7 @@ class Thing_CookieSpawner(Thing): class ThingAnimate(Thing): - blocking = True - drunk = 0 + weariness = 0 def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -435,19 +481,10 @@ class ThingAnimate(Thing): task = self.next_task[0] self.next_task = [None] task.check() + task.todo += self.weariness * 10 return task def proceed(self): - self.drunk -= 1 - if self.drunk == 0: - for c_id in self.game.sessions: - if self.game.sessions[c_id]['thing_id'] == self.id_: - # TODO: refactor with self.send_msg - self.game.io.send('DEFAULT_COLORS', c_id) - self.game.io.send('CHAT "You sober up."', c_id) - self.invalidate('fov') - break - self.game.changed = True if self.task is None: self.task = self.get_next_task() return @@ -463,12 +500,11 @@ class ThingAnimate(Thing): self.task = self.get_next_task() def prepare_multiprocessible_fov_stencil(self): - fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 3 if self.drunk > 0 else 12 light_blockers = self.game.get_light_blockers() - obstacles = [t.position for t in self.game.things if t.blocking] - self._fov = fov_map_class(light_blockers, obstacles, self.game.maps, - self.position, fov_radius, self.game.get_map) + obstacles = [t.position for t in self.game.things if t.blocks_light] + self._fov = FovMap(light_blockers, obstacles, self.game.maps, + self.position, fov_radius, self.game.get_map) def multiprocessible_fov_stencil(self): self._fov.init_terrain() @@ -483,9 +519,6 @@ class ThingAnimate(Thing): self.multiprocessible_fov_stencil() return self._fov - def fov_stencil_make(self): - self._fov.make() - def fov_test(self, big_yx, little_yx): test_position = self.fov_stencil.target_yx(big_yx, little_yx) if self.fov_stencil.inside(test_position): @@ -554,11 +587,51 @@ class ThingAnimate(Thing): class Thing_Player(ThingAnimate): symbol_hint = '@' + drunk = 0 + tripping = 0 + need_for_toilet = 0 + standing = True def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.carrying = None + def proceed(self): + super().proceed() + if self.drunk >= 0: + self.drunk -= 1 + if self.tripping >= 0: + self.tripping -= 1 + if self.need_for_toilet > 0: + self.need_for_toilet += 1 + terrain = self.game.maps[self.position[0]][self.position[1]] + if terrain in self.game.terrains: + terrain_type = self.game.terrains[terrain] + if 'toilet' in terrain_type.tags: + self.send_msg('CHAT "You use the toilet. What a relief!"') + self.need_for_toilet = 0 + if 10000 * random.random() < self.need_for_toilet / 100000: + self.send_msg('CHAT "You need to go to a toilet."') + if self.need_for_toilet > 1000000: + self.send_msg('CHAT "You pee into your pants. Eww!"') + self.need_for_toilet = 0 + if self.drunk == 0: + self.send_msg('CHAT "You sober up."') + self.invalidate('fov') + self.game.changed = True + if self.tripping == 0: + self.send_msg('DEFAULT_COLORS') + self.send_msg('CHAT "You sober up."') + self.game.changed = True + elif self.tripping > 0 and self.tripping % 250 == 0: + self.send_msg('RANDOM_COLORS') + self.game.changed = True + if random.random() > 0.9999: + if self.standing: + self.weariness += 1 + elif self.weariness > 0: + self.weariness -= 1 + def send_msg(self, msg): for c_id in self.game.sessions: if self.game.sessions[c_id]['thing_id'] == self.id_: @@ -578,6 +651,9 @@ class Thing_Player(ThingAnimate): self.game.players_hat_chars[self.name] += c def get_cookie_chars(self): + chars = ' #' # default if self.name in self.game.players_hat_chars: - return self.game.players_hat_chars[self.name] - return ' #' # default + chars = self.game.players_hat_chars[self.name] + chars_split = list(chars) + chars_split.sort() + return ''.join(chars_split)