X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=ca53e87dd057056e655c07df0141c3f27ede3141;hb=80b6be9545812304bed7cf2a25434ef5f08a25c3;hp=b6fe5e15e5e919483962b87f63fdfa4a99a380e5;hpb=7abc6dcdbe60dce9b8efad07917fb274da06687a;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index b6fe5e1..ca53e87 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -6,7 +6,7 @@ from plomrogue.mapping import YX class ThingBase: type_ = '?' - def __init__(self, game, id_=0, position=(YX(0,0))): + def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))): self.game = game if id_ == 0: self.id_ = self.game.new_thing_id() @@ -18,6 +18,8 @@ class ThingBase: class Thing(ThingBase): blocking = False + portable = False + protection = '.' def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -35,8 +37,23 @@ class Thing(ThingBase): -class Thing_Stone(Thing): - symbol_hint = 'o' +class Thing_Item(Thing): + symbol_hint = 'i' + portable = True + + + +class Thing_Spawner(Thing): + symbol_hint = 'S' + + def proceed(self): + for t in [t for t in self.game.things + if t != self and t.position == self.position]: + return + t = self.game.thing_types['Item'](self.game, position=self.position) + self.game.things += [t] + self.game.changed = True + class ThingAnimate(Thing): @@ -75,8 +92,7 @@ class ThingAnimate(Thing): self.task.check() except GameError as e: self.task = None - raise GameError - return + raise e self.task.todo -= 1 if self.task.todo <= 0: self._last_task_result = self.task.do() @@ -88,14 +104,24 @@ class ThingAnimate(Thing): if self._fov: return self._fov fov_map_class = self.game.map_geometry.fov_map_class - self._fov = fov_map_class(self.game.map, self.position) + self._fov = fov_map_class(self.game.maps, self.position, 12, + self.game.get_map) return self._fov - def fov_stencil_map(self, map): + def fov_test(self, big_yx, little_yx): + test_position = self.fov_stencil.target_yx(big_yx, little_yx) + if self.fov_stencil.inside(test_position): + if self.fov_stencil[test_position] == '.': + return True + return False + + def fov_stencil_map(self, map_type='normal'): visible_terrain = '' - for i in range(self.fov_stencil.size_i): - if self.fov_stencil.terrain[i] == '.': - visible_terrain += map.terrain[i] + for yx in self.fov_stencil: + if self.fov_stencil[yx] == '.': + big_yx, little_yx = self.fov_stencil.source_yxyx(yx) + map_ = self.game.get_map(big_yx, map_type) + visible_terrain += map_[little_yx] else: visible_terrain += ' ' return visible_terrain @@ -107,5 +133,4 @@ class Thing_Player(ThingAnimate): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) - self.nickname = 'undefined' self.carrying = None