X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=cedee68266583f9486dea676a0d67bd5bacb2378;hb=10c5e2798f1b333310549e8e4052bda7f8780212;hp=ee0d501be22258e69d287da986f8c1bf4d65e978;hpb=0a25fa6dadb1560ed64c22fe12a6c3d8de567b84;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index ee0d501..cedee68 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -6,9 +6,9 @@ from plomrogue.mapping import YX class ThingBase: type_ = '?' - def __init__(self, game, id_=None, position=(YX(0,0))): + def __init__(self, game, id_=0, position=(YX(0,0),YX(0,0))): self.game = game - if id_ is None: + if id_ == 0: self.id_ = self.game.new_thing_id() else: self.id_ = id_ @@ -17,6 +17,7 @@ class ThingBase: class Thing(ThingBase): + blocking = False def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -24,9 +25,28 @@ class Thing(ThingBase): def proceed(self): pass + @property + def type_(self): + return self.__class__.get_type() + + @classmethod + def get_type(cls): + return cls.__name__[len('Thing_'):] + + + +class Thing_Item(Thing): + symbol_hint = 'i' + + + +class Thing_Furniture(Thing): + symbol_hint = 'h' + class ThingAnimate(Thing): + blocking = True def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -74,23 +94,33 @@ class ThingAnimate(Thing): if self._fov: return self._fov fov_map_class = self.game.map_geometry.fov_map_class - self._fov = fov_map_class(self.game.map, self.position) + self._fov = fov_map_class(self.game.maps, self.position, 12, + self.game.get_map) return self._fov - def fov_stencil_map(self, map): + def fov_test(self, big_yx, little_yx): + test_position = self.fov_stencil.target_yx(big_yx, little_yx) + if self.fov_stencil.inside(test_position): + if self.fov_stencil[test_position] == '.': + return True + return False + + def fov_stencil_map(self, map_type='normal'): visible_terrain = '' - for i in range(self.fov_stencil.size_i): - if self.fov_stencil.terrain[i] == '.': - visible_terrain += map.terrain[i] + for yx in self.fov_stencil: + if self.fov_stencil[yx] == '.': + big_yx, little_yx = self.fov_stencil.source_yxyx(yx) + map_ = self.game.get_map(big_yx, map_type) + visible_terrain += map_[little_yx] else: visible_terrain += ' ' return visible_terrain -class ThingPlayer(ThingAnimate): - type_ = 'player' +class Thing_Player(ThingAnimate): + symbol_hint = '@' def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) - self.nickname = 'undefined' + self.carrying = None