X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plomrogue-server.py;h=c3600aa558cc9eaa844feded252a16b62cac53b4;hb=19220256f5b564312cc312eed056b8d334651785;hp=299155df632a0668125255ae09e97587066e364d;hpb=a9ae51ca55e7504fb84f19ca99e150ae01fbf9c6;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index 299155d..c3600aa 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -382,11 +382,11 @@ def update_map_memory(t): t["T_MEMMAP"][pos] = world_db["MAP"][pos] continue # TODO: Aging of MEMDEPTHMAP. - for id in t["T_MEMTHING"]: - y = world_db["Things"][id]["T_POSY"] - x = world_db["Things"][id]["T_POSY"] + for memthing in t["T_MEMTHING"]: + y = world_db["Things"][memthing[0]]["T_POSY"] + x = world_db["Things"][memthing[1]]["T_POSY"] if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]): - t["T_MEMTHING"].remove(id) + t["T_MEMTHING"].remove(memthing) for id in world_db["Things"]: type = world_db["Things"][id]["T_TYPE"] if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]: @@ -449,6 +449,61 @@ def build_fov_map(t): # DUMMY so far. Just builds an all-visible map. +def actor_wait(Thing): + """Do nothing (but loudly, if by player).""" + if Thing == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You wait.\n") + + +def actor_move(Thing): + pass + + +def actor_pick_up(Thing): + pass + + +def actor_drop(Thing): + pass + + +def actor_use(Thing): + pass + + +def turn_over(): + """Run game world and its inhabitants until new player input expected.""" + id = 0 + whilebreaker = False + while world_db["Things"][0]["T_LIFEPOINTS"]: + for id in [id for id in world_db["Things"] + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_LIFEPOINTS"]]: + Thing = world_db["Things"][id] + if Thing["T_LIFEPOINTS"]: + if not Thing["T_COMMAND"]: + update_map_memory(Thing) + if 0 == id: + whilebreaker = True + break + # DUMMY: ai(thing) + Thing["T_COMMAND"] = 1 + # DUMMY: try_healing + Thing["T_PROGRESS"] += 1 + taid = [a for a in world_db["ThingActions"] + if a == Thing["T_COMMAND"]][0] + ThingAction = world_db["ThingActions"][taid] + if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: + eval("actor_" + ThingAction["TA_NAME"])(Thing) + Thing["T_COMMAND"] = 0 + Thing["T_PROGRESS"] = 0 + # DUMMY: hunger + # DUMMY: thingproliferation + if whilebreaker: + break + world_db["TURN"] += 1 + + def new_Thing(type): """Return Thing of type T_TYPE, with fovmap if alive and world active.""" thing = { @@ -545,6 +600,44 @@ def command_thingshere(str_y, str_x): print("Ignoring: Command only works on existing worlds.") +def play_commander(action, args=False): + """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over(). + + T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args. + """ + + def set_command(): + id = [x for x in world_db["ThingActions"] + if world_db["ThingActions"][x]["TA_NAME"] == action][0] + world_db["Things"][0]["T_COMMAND"] = id + turn_over() + # TODO: call turn_over() + + def set_command_and_argument_int(str_arg): + val = integer_test(str_arg, 0, 255) + if None != val: + world_db["Things"][0]["T_ARGUMENT"] = val + set_command() + else: + print("Ignoring: Argument must be integer >= 0 <=255.") + + def set_command_and_argument_movestring(str_arg): + dirs = {"east": "d", "south-east": "c", "south-west": "x", + "west": "s", "north-west": "w", "north-east": "e"} + if str_arg in dirs: + world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg] + set_command() + else: + print("Ignoring: Argument must be valid direction string.") + + if action == "move": + return set_command_and_argument_movestring + elif args: + return set_command_and_argument_int + else: + return set_command + + def command_seedmap(seed_string): """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map.""" setter(None, "SEED_MAP", 0, 4294967295)(seed_string) @@ -913,6 +1006,11 @@ commands_db = { "T_MEMTHING": (3, False, command_tmemthing), "T_POSY": (1, False, setter_tpos("Y")), "T_POSX": (1, False, setter_tpos("X")), + "wait": (0, False, play_commander("wait")), + "move": (1, False, play_commander("move")), + "pick_up": (0, False, play_commander("pick_up")), + "drop": (1, False, play_commander("drop", True)), + "use": (1, False, play_commander("use", True)), }