X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=f750a28017d3154a275b4ff43a17938f7c7a5c39;hb=4c0441f280e772656245c23252b9fd49976db1b5;hp=a4238e555d36dcabe034cd6e8663c7bdacad3429;hpb=65c57618b95b9111b07f8fbc4c38c99d942a272a;p=plomrogue diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index a4238e5..f750a28 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -65,7 +65,7 @@ def make_world(seed): print("Ignoring: No valid " + name + " set.") return world_db["Things"] = {} - make_map() + make_map_func() world_db["WORLD_ACTIVE"] = 1 world_db["TURN"] = 1 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): @@ -507,39 +507,35 @@ def actor_move(t): return if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]): - carries_axe = False for id in t["T_CARRIES"]: type = world_db["Things"][id]["T_TYPE"] if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": - carries_axe = True - break - if carries_axe: - axe_name = world_db["ThingTypes"][type]["TT_NAME"] - if t == world_db["Things"][0]: - log("With your " + axe_name + ", you chop!") - if ord("X") == world_db["MAP"][pos]: - world_db["GOD_FAVOR"] -= 1 - chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - - case_X = world_db["MAP"][pos] == ord("X") - if (chop_power > 0 - and ((case_X and - 0 == int(rand.next() / chop_power)) - or (not case_X and - 0 == int(rand.next() / (3 * chop_power))))): + axe_name = world_db["ThingTypes"][type]["TT_NAME"] if t == world_db["Things"][0]: - log("You chop it DOWN.") + log("With your " + axe_name + ", you chop!") if ord("X") == world_db["MAP"][pos]: - world_db["GOD_FAVOR"] -= 10 - world_db["MAP"][pos] = ord(".") - i = 3 if case_X else 1 - for i in range(i): - id = id_setter(-1, "Things") - world_db["Things"][id] = \ - new_Thing(world_db["LUMBER"], - (move_result[1], move_result[2])) - build_fov_map(t) - return + world_db["GOD_FAVOR"] -= 1 + chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] + + case_X = world_db["MAP"][pos] == ord("X") + if (chop_power > 0 + and ((case_X and + 0 == int(rand.next() / chop_power)) + or (not case_X and + 0 == int(rand.next() / (3 * chop_power))))): + if t == world_db["Things"][0]: + log("You chop it DOWN.") + if ord("X") == world_db["MAP"][pos]: + world_db["GOD_FAVOR"] -= 10 + world_db["MAP"][pos] = ord(".") + i = 3 if case_X else 1 + for i in range(i): + id = id_setter(-1, "Things") + world_db["Things"][id] = \ + new_Thing(world_db["LUMBER"], + (move_result[1], move_result[2])) + build_fov_map(t) + return passable = chr(world_db["MAP"][pos]) in symbols_passable dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] @@ -799,33 +795,21 @@ def play_pickup(): strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") -if not "GOD_FAVOR" in world_db: - world_db["GOD_FAVOR"] = 0 -if not "FAVOR_STAGE" in world_db: - world_db["FAVOR_STAGE"] = 0 -if not "SLIPPERS" in world_db: - world_db["SLIPPERS"] = 0 -if not "PLANT_0" in world_db: - world_db["PLANT_0"] = 0 -if not "PLANT_1" in world_db: - world_db["PLANT_1"] = 0 -if not "ANIMAL_0" in world_db: - world_db["ANIMAL_0"] = 0 -if not "ANIMAL_1" in world_db: - world_db["ANIMAL_1"] = 0 -if not "TOOL_0" in world_db: - world_db["TOOL_0"] = 0 -if not "TOOL_1" in world_db: - world_db["TOOL_1"] = 0 -if not "LUMBER" in world_db: - world_db["LUMBER"] = 0 -if not "EMPATHY" in world_db: - world_db["EMPATHY"] = 0 +def set_zero_if_undefined(key): + if not key in world_db: + world_db[key] = 0 + +set_zero_if_undefined("GOD_FAVOR") +set_zero_if_undefined("FAVOR_STAGE") +set_zero_if_undefined("EMPATHY") +world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1", + "LUMBER", "ANIMAL_0", "ANIMAL_1"] +for key in world_db["specials"]: + set_zero_if_undefined(key) + world_db["terrain_names"][":"] = "SOIL" world_db["terrain_names"]["|"] = "WALL" world_db["terrain_names"]["_"] = "ALTAR" -world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1", - "LUMBER", "ANIMAL_0", "ANIMAL_1"] io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] io_db["worldstate_write_order"] += [[write_metamap_A, "func"]] io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]