X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=plugins%2Fserver%2FTheCrawlingEater.py;h=355b025c846a441613b6520efc9b37679bddd242;hb=4327b756a48f0187574ad21ae78c852f04c057bf;hp=6ff50d7cf41d3102c7b3352a789d4dcbccc1f5f8;hpb=c0ea3e0d5c4e333c390c2f421e927db7f3d1a0d0;p=plomrogue diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 6ff50d7..355b025 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -102,11 +102,13 @@ def actor_move(t): elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2): log("You EAT.") world_db["MAP"][pos] = ord("_") - t["T_STOMACH"] += 1 + t["T_STOMACH"] += 3 elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5): log("You EAT.") world_db["MAP"][pos] = ord("_") - t["T_STOMACH"] += 2 + t["T_STOMACH"] += 4 + if t["T_STOMACH"] > 32: + t["T_STOMACH"] = 32 def make_map(): @@ -122,21 +124,45 @@ def make_map(): if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): break world_db["MAP"][pos] = ord("#") - n_trees = int((length ** 2) / 16) - i_trees = 0 - while (i_trees <= n_trees): + n_ground = int((length ** 2) / 16) + i_ground = 0 + while (i_ground <= n_ground): single_allowed = rand.next() % 32 y, x, pos = new_pos() if "#" == chr(world_db["MAP"][pos]) \ and ((not single_allowed) or is_neighbor((y, x), "_")): world_db["MAP"][pos] = ord("_") - i_trees += 1 + i_ground += 1 + n_water = int((length ** 2) / 64) + i_water = 0 + while (i_water <= n_water): + single_allowed = rand.next() % 32 + y, x, pos = new_pos() + if "_" == chr(world_db["MAP"][pos]) \ + and ((not single_allowed) or is_neighbor((y, x), "~")): + world_db["MAP"][pos] = ord("~") + i_water += 1 + + +def calc_effort(ta, t): + from server.utils import mv_yx_in_dir_legal + if ta["TA_NAME"] == "move": + move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), + t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + terrain = chr(world_db["MAP"][pos]) + if terrain == ".": + return 2 + elif terrain == ":": + return 4 + return 1 +world_db["calc_effort"] = calc_effort def turn_over(): from server.ai import ai from server.config.actions import action_db - from server.config.misc import calc_effort from server.update_map_memory import update_map_memory from server.io import try_worldstate_update from server.config.io import io_db @@ -157,8 +183,8 @@ def turn_over(): taid = [a for a in world_db["ThingActions"] if a == Thing["T_COMMAND"]][0] ThingAction = world_db["ThingActions"][taid] - effort = calc_effort(ThingAction, Thing) - if Thing["T_PROGRESS"] == effort: + effort = world_db["calc_effort"](ThingAction, Thing) + if Thing["T_PROGRESS"] >= effort: action = action_db["actor_" + ThingAction["TA_NAME"]] action(Thing) Thing["T_COMMAND"] = 0