X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=rogue_chat.html;h=51e8078611bf510f5c4656f7724f3dfecaf643a0;hb=87b8e08add4c032f4f0aa7f07f4964719bbc4236;hp=a28951a86711b79df84b8e8102d59c78c5ed96c0;hpb=77d92cc43df05bebecde95f39074024f359ad1be;p=plomrogue2 diff --git a/rogue_chat.html b/rogue_chat.html index a28951a..51e8078 100644 --- a/rogue_chat.html +++ b/rogue_chat.html @@ -19,7 +19,7 @@ terminal rows:
keyboard input/control:
-

button controls for mouse players

+

button controls for hard-to-remember keybindings

@@ -52,13 +52,14 @@ keyboard input/control: @@ -99,11 +100,12 @@ keyboard input/control:
  • help:
  • flatten surroundings:
  • teleport: -
  • drop thing: +
  • spin:
  • open/close:
  • consume:
  • install:
  • (un-)wear: +
  • @@ -159,6 +161,11 @@ let mode_helps = { 'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.', 'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.' }, + 'drop_thing': { + 'short': 'drop thing', + 'intro': 'Enter number of direction to which you want to drop thing.', + 'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..' + }, 'admin_thing_protect': { 'short': 'change thing protection', 'intro': '@ enter thing protection character:', @@ -244,11 +251,11 @@ let key_descriptions = { 'help': 'help', 'flatten': 'flatten surroundings', 'teleport': 'teleport', - 'drop_thing': 'drop thing', 'door': 'open/close', 'consume': 'consume', 'install': '(un-)install', 'wear': '(un-)wear', + 'spin': 'spin', 'toggle_map_mode': 'toggle map view', 'toggle_tile_draw': 'toggle protection character drawing', 'hex_move_upleft': 'up-left', @@ -447,7 +454,6 @@ let server = { this.url = url; this.websocket = new WebSocket(this.url); this.websocket.onopen = function(event) { - server.connected = true; game.thing_types = {}; game.terrains = {}; server.send(['TASKS']); @@ -457,7 +463,6 @@ let server = { tui.switch_mode('login'); }; this.websocket.onclose = function(event) { - server.connected = false; tui.switch_mode('waiting_for_server'); tui.log_msg("@ server disconnected :("); }; @@ -485,6 +490,7 @@ let server = { t.type_ = tokens[2]; t.protection = tokens[3]; t.portable = parseInt(tokens[5]); + t.commandable = parseInt(tokens[6]); } else if (tokens[0] === 'THING_NAME') { let t = game.get_thing(tokens[1], false); t.name_ = tokens[2]; @@ -502,11 +508,12 @@ let server = { tui.mode_write.legal = game.tasks.includes('WRITE'); tui.mode_command_thing.legal = game.tasks.includes('WRITE'); tui.mode_take_thing.legal = game.tasks.includes('PICK_UP'); + tui.mode_drop_thing.legal = game.tasks.includes('DROP'); } else if (tokens[0] === 'THING_TYPE') { game.thing_types[tokens[1]] = tokens[2] } else if (tokens[0] === 'THING_CARRYING') { let t = game.get_thing(tokens[1], false); - t.carrying = true; + t.carrying = t = game.get_thing(tokens[2], false); } else if (tokens[0] === 'THING_INSTALLED') { let t = game.get_thing(tokens[1], false); t.installed = true; @@ -523,11 +530,13 @@ let server = { game.map_control = tokens[1] } else if (tokens[0] === 'GAME_STATE_COMPLETE') { game.turn_complete = true; + game.player = game.things[game.player_id]; + explorer.info_cached = false; if (tui.mode.name == 'post_login_wait') { tui.switch_mode('play'); + } else { + tui.full_refresh(); } - explorer.info_cached = false; - tui.full_refresh(); } else if (tokens[0] === 'CHAT') { tui.log_msg('# ' + tokens[1], 1); } else if (tokens[0] === 'REPLY') { @@ -670,6 +679,7 @@ let tui = { mode_name_thing: new Mode('name_thing', true, true), mode_command_thing: new Mode('command_thing', true), mode_take_thing: new Mode('take_thing', true), + mode_drop_thing: new Mode('drop_thing', true), mode_enter_face: new Mode('enter_face', true), mode_admin_enter: new Mode('admin_enter', true), mode_admin: new Mode('admin'), @@ -686,15 +696,16 @@ let tui = { 'wear': 'WEAR', 'command': 'COMMAND', 'consume': 'INTOXICATE', + 'spin': 'SPIN', }, offset: [0,0], map_lines: [], selectables: [], init: function() { this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter", - "command_thing", "take_thing"] - this.mode_play.available_actions = ["move", "drop_thing", "teleport", - "door", "consume", "install", "wear"]; + "command_thing", "take_thing", "drop_thing"] + this.mode_play.available_actions = ["move", "teleport", "door", "consume", + "install", "wear", "spin"]; this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"] this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]; this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type", @@ -752,29 +763,44 @@ let tui = { return game.tasks.includes(this.action_tasks[action]); }, switch_mode: function(mode_name) { + + function fail(msg, return_mode) { + tui.log_msg('? ' + msg); + terminal.blink_screen(); + this.switch_mode(return_mode); + } + if (this.mode && this.mode.name == 'control_tile_draw') { tui.log_msg('@ finished tile protection drawing.') } this.tile_draw = false; + if (mode_name == 'command_thing' && (!game.player.carrying + || !game.player.carrying.commandable)) { + return fail('not carrying anything commandable', 'play'); + }; + if (mode_name == 'take_thing' && game.player.carrying) { + return fail('already carrying something', 'play'); + }; + if (mode_name == 'drop_thing' && !game.player.carrying) { + return fail('not carrying anything droppable', 'play'); + } if (mode_name == 'admin_enter' && this.is_admin) { mode_name = 'admin'; } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) { - let player_position = game.things[game.player_id].position; let thing_id = null; for (let t_id in game.things) { if (t_id == game.player_id) { continue; } let t = game.things[t_id]; - if (player_position[0] == t.position[0] && player_position[1] == t.position[1]) { + if (game.player.position[0] == t.position[0] + && game.player.position[1] == t.position[1]) { thing_id = t_id; break; } } if (!thing_id) { - terminal.blink_screen(); - this.log_msg('? not standing over thing'); - return; + return fail('not standing over thing', 'fail'); } else { this.selected_thing_id = thing_id; } @@ -789,7 +815,7 @@ let tui = { this.inputEl.focus(); } if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) { - explorer.position = game.things[game.player_id].position; + explorer.position = game.player.position; } this.inputEl.value = ""; this.restore_input_values(); @@ -826,9 +852,8 @@ let tui = { this.show_help = true; } else if (this.mode.name == 'take_thing') { this.log_msg("Portable things in reach for pick-up:"); - const player = game.things[game.player_id]; - const y = player.position[0] - const x = player.position[1] + const y = game.player.position[0] + const x = game.player.position[1] let select_range = [y.toString() + ':' + x.toString(), (y + 0).toString() + ':' + (x - 1).toString(), (y + 0).toString() + ':' + (x + 1).toString(), @@ -849,16 +874,26 @@ let tui = { if (select_range.includes(t.position[0].toString() + ':' + t.position[1].toString()) && t.portable) { - this.selectables.push([t_id, t]); + this.selectables.push(t_id); } }; if (this.selectables.length == 0) { - this.log_msg('none') + this.log_msg('none'); + terminal.blink_screen(); + this.switch_mode('play'); + return; } else { - for (let [i, t] of this.selectables.entries()) { - this.log_msg(i + ': ' + explorer.get_thing_info(t[1])); + for (let [i, t_id] of this.selectables.entries()) { + const t = game.things[t_id]; + this.log_msg(i + ': ' + explorer.get_thing_info(t)); } } + } else if (this.mode.name == 'drop_thing') { + this.log_msg('Direction to drop thing to:'); + this.selectables = ['HERE'].concat(Object.values(this.movement_keys)); + for (let [i, direction] of this.selectables.entries()) { + this.log_msg(i + ': ' + direction); + }; } else if (this.mode.name == 'command_thing') { server.send(['TASK:COMMAND', 'HELP']); } else if (this.mode.name == 'control_pw_pw') { @@ -979,6 +1014,16 @@ let tui = { }; this.full_refresh(); }, + pick_selectable: function(task_name) { + const i = parseInt(this.inputEl.value); + if (isNaN(i) || i < 0 || i >= this.selectables.length) { + tui.log_msg('? invalid index, aborted'); + } else { + server.send(['TASK:' + task_name, tui.selectables[i]]); + } + this.inputEl.value = ""; + this.switch_mode('play'); + }, draw_map: function() { if (!game.turn_complete && this.map_lines.length == 0) { return; @@ -1000,8 +1045,9 @@ let tui = { }; map_lines_split.push(line); if (this.map_mode == 'terrain + annotations') { - for (const coordinate of explorer.info_hints) { - map_lines_split[coordinate[0]][coordinate[1]] = 'A '; + for (const [coordinate, _] of Object.entries(explorer.annotations)) { + const yx = coordinate.split(',') + map_lines_split[yx[0]][yx[1]] = 'A '; } } else if (this.map_mode == 'terrain + things') { for (const p in game.portals) { @@ -1038,11 +1084,10 @@ let tui = { } }; } - let player = game.things[game.player_id]; if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') { map_lines_split[explorer.position[0]][explorer.position[1]] = '??'; } else if (tui.map_mode != 'terrain + things') { - map_lines_split[player.position[0]][player.position[1]] = '??'; + map_lines_split[game.player.position[0]][game.player.position[1]] = '??'; } this.map_lines = [] if (game.map_geometry == 'Square') { @@ -1061,7 +1106,7 @@ let tui = { }; } let window_center = [terminal.rows / 2, this.window_width / 2]; - let center_position = [player.position[0], player.position[1]]; + let center_position = [game.player.position[0], game.player.position[1]]; if (tui.mode.shows_info || tui.mode.name == 'control_tile_draw') { center_position = [explorer.position[0], explorer.position[1]]; } @@ -1283,9 +1328,8 @@ let game = { return target; }, teleport: function() { - let player = this.get_thing(game.player_id); - if (player.position in this.portals) { - server.reconnect_to(this.portals[player.position]); + if (game.player.position in this.portals) { + server.reconnect_to(this.portals[game.player.position]); } else { terminal.blink_screen(); tui.log_msg('? not standing on portal') @@ -1428,11 +1472,12 @@ tui.inputEl.addEventListener('keydown', (event) => { if (event.key == 'Enter') { event.preventDefault(); } - if (tui.mode.has_input_prompt && event.key == 'Enter' - && tui.inputEl.value.length == 0 - && ['chat', 'command_thing', 'take_thing', - 'admin_enter'].includes(tui.mode.name)) { - if (tui.mode.name != 'chat') { + if ((!tui.mode.is_intro && event.key == 'Escape') + || (tui.mode.has_input_prompt && event.key == 'Enter' + && tui.inputEl.value.length == 0 + && ['chat', 'command_thing', 'take_thing', 'drop_thing', + 'admin_enter'].includes(tui.mode.name))) { + if (!['chat', 'play', 'study', 'edit'].includes(tui.mode.name)) { tui.log_msg('@ aborted'); } tui.switch_mode('play'); @@ -1456,19 +1501,12 @@ tui.inputEl.addEventListener('keydown', (event) => { tui.inputEl.value = ""; tui.switch_mode('edit'); } else if (tui.mode.name == 'command_thing' && event.key == 'Enter') { - if (tui.task_action_on('command')) { - server.send(['TASK:COMMAND', tui.inputEl.value]); - tui.inputEl.value = ""; - } - } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') { - const i = parseInt(tui.inputEl.value); - if (isNaN(i) || i < 0 || i >= tui.selectables.length) { - tui.log_msg('? invalid index, aborted'); - } else { - server.send(['TASK:PICK_UP', tui.selectables[i][0]]); - } + server.send(['TASK:COMMAND', tui.inputEl.value]); tui.inputEl.value = ""; - tui.switch_mode('play'); + } else if (tui.mode.name == 'take_thing' && event.key == 'Enter') { + tui.pick_selectable('PICK_UP'); + } else if (tui.mode.name == 'drop_thing' && event.key == 'Enter') { + tui.pick_selectable('DROP'); } else if (tui.mode.name == 'control_pw_pw' && event.key == 'Enter') { if (tui.inputEl.value.length == 0) { tui.log_msg('@ aborted'); @@ -1547,8 +1585,6 @@ tui.inputEl.addEventListener('keydown', (event) => { } else if (tui.mode.name == 'play') { if (tui.mode.mode_switch_on_key(event)) { null; - } else if (event.key === tui.keys.drop_thing && tui.task_action_on('drop_thing')) { - server.send(["TASK:DROP"]); } else if (event.key === tui.keys.consume && tui.task_action_on('consume')) { server.send(["TASK:INTOXICATE"]); } else if (event.key === tui.keys.door && tui.task_action_on('door')) { @@ -1557,6 +1593,8 @@ tui.inputEl.addEventListener('keydown', (event) => { server.send(["TASK:INSTALL"]); } else if (event.key === tui.keys.wear && tui.task_action_on('wear')) { server.send(["TASK:WEAR"]); + } else if (event.key === tui.keys.spin && tui.task_action_on('spin')) { + server.send(["TASK:SPIN"]); } else if (event.key in tui.movement_keys && tui.task_action_on('move')) { server.send(['TASK:MOVE', tui.movement_keys[event.key]]); } else if (event.key === tui.keys.teleport) { @@ -1622,13 +1660,13 @@ for (let key_selector of key_selectors) { }, false); } window.setInterval(function() { - if (server.connected) { + if (server.websocket.readyState == 1) { server.send(['PING']); - } else { + } else if (server.websocket.readyState != 0) { server.reconnect_to(server.url); tui.log_msg('@ attempting reconnect …') } -}, 5000); +}, 1000); window.setInterval(function() { let val = "?"; let span_decoration = "none"; @@ -1664,9 +1702,6 @@ document.getElementById("toggle_map_mode").onclick = function() { tui.toggle_map_mode(); tui.full_refresh(); }; -document.getElementById("drop_thing").onclick = function() { - server.send(['TASK:DROP']); -}; document.getElementById("flatten").onclick = function() { server.send(['TASK:FLATTEN_SURROUNDINGS', tui.password]); }; @@ -1682,10 +1717,16 @@ document.getElementById("install").onclick = function() { document.getElementById("wear").onclick = function() { server.send(['TASK:WEAR']); }; +document.getElementById("spin").onclick = function() { + server.send(['TASK:SPIN']); +}; document.getElementById("teleport").onclick = function() { game.teleport(); }; for (const move_button of document.querySelectorAll('[id*="_move_"]')) { + if (move_button.id.startsWith('key_')) { // not a move button + continue; + }; let direction = move_button.id.split('_')[2].toUpperCase(); move_button.onclick = function() { if (tui.mode.available_actions.includes("move")) {
  • - + +