X-Git-Url: https://plomlompom.com/repos/berlin_corona.txt?a=blobdiff_plain;f=rogue_chat.html;h=71a506541174292a3caed2cd9192a22efdc7a81b;hb=358f28223eb46401333aad09357da80dfcc81552;hp=93421701786f587d161cd074eaecaf65ec92f123;hpb=47dec82c0a0bc1949bc407c688569fc3fd5887f9;p=plomrogue2 diff --git a/rogue_chat.html b/rogue_chat.html index 9342170..71a5065 100644 --- a/rogue_chat.html +++ b/rogue_chat.html @@ -609,7 +609,7 @@ let tui = { }, switch_mode: function(mode_name) { this.inputEl.focus(); - this.map_mode = 'all'; + this.map_mode = 'terrain + things'; this.tile_draw = false; if (mode_name == 'admin_enter' && this.is_admin) { mode_name = 'admin'; @@ -812,11 +812,11 @@ let tui = { } }; map_lines_split.push(line); - if (this.map_mode == 'annotations') { + if (this.map_mode == 'terrain + annotations') { for (const coordinate of explorer.info_hints) { map_lines_split[coordinate[0]][coordinate[1]] = 'A '; } - } else if (this.map_mode == 'all') { + } else if (this.map_mode == 'terrain + things') { for (const p in game.portals) { let coordinate = p.split(',') let original = map_lines_split[coordinate[0]][coordinate[1]]; @@ -992,12 +992,12 @@ let tui = { } }, toggle_map_mode: function() { - if (tui.map_mode == 'terrain') { - tui.map_mode = 'annotations'; - } else if (tui.map_mode == 'annotations') { - tui.map_mode = 'all'; + if (tui.map_mode == 'terrain only') { + tui.map_mode = 'terrain + annotations'; + } else if (tui.map_mode == 'terrain + annotations') { + tui.map_mode = 'terrain + things'; } else { - tui.map_mode = 'terrain'; + tui.map_mode = 'terrain only'; } }, full_refresh: function() { @@ -1138,11 +1138,11 @@ let explorer = { server.send(["GET_ANNOTATION", unparser.to_yx(explorer.position)]); }, get_info: function() { + let info = "MAP VIEW: " + tui.map_mode + "\n"; let position_i = this.position[0] * game.map_size[1] + this.position[1]; if (game.fov[position_i] != '.') { - return 'outside field of view'; + return info + 'outside field of view'; }; - let info = ""; let terrain_char = game.map[position_i] let terrain_desc = '?' if (game.terrains[terrain_char]) {